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"Find me cards equivalent to: The Dawning Archaic"

Here are cards equivalent to The Dawning Archaic (Colorless, Legendary Creature, interacts with instants/sorceries, and/or cost reductions):
1. Karn, Legacy Reforged — Legendary colorless creature, cares about artifacts, somewhat similar in colorlessness and legendary status.
2. Emrakul, the Promised End — Legendary, colorless, cost reduction based on your graveyard; doesn't interact with instants/sorceries but matches discount mechanic.
3. Hope of Ghirapur — Legendary colorless, interacts with spellcasting restriction.
4. Karn, Silver Golem — Legendary colorless, not graveyard-based but fits the card type and color.

There are no exact matches with all effects and interactions in a single colorless legendary creature, but Emrakul, the Promised End is closest for cost reduction tied to graveyard.

Found Cards

5 Results

Emrakul, the Promised End

Hope of Ghirapur

Karn, Legacy Reforged

Karn, Silver Golem

The Dawning Archaic

Emrakul, the Promised End #6 Legendary Creature — Eldrazi

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 13
Power/Toughness: 13/13
Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Protection Trample

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
  • If the targeted player loses the game while you control their turn during a multiplayer game, the extra turn never begins.
  • If the targeted player skips their next turn, you’ll control the next turn the affected player actually takes, and the extra turn the player takes will be after that turn.
  • In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works. If multiple players have cast Emrakul and targeted the same player, each ability’s effect will create an extra turn.
  • Protection abilities only apply while the object with the ability is on the battlefield. Notably, Emrakul may be the target of a spell that targets it while on the stack, such as Syncopate.
  • Protection from instants means that Emrakul can’t be the target of instant spells or activated or triggered abilities from instant cards, and damage that would be dealt to it by instant spells or cards is prevented. Instant spells may still affect it in other ways; for example, it would still receive the bonus from Rally the Peasants.
  • The card types that could appear in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted. The maximum discount that Emrakul’s own ability can provide is {9}.
  • The player you’re controlling is still the active player during that turn.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
  • You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
  • You can’t make any illegal decisions or illegal choices—you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on that player’s behalf.
  • You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling that player.
  • You only control the player. You don’t control any of that player’s permanents, spells, or abilities.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

    Hope of Ghirapur #154s Legendary Artifact Creature — Thopter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Thopter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you skip your turn, the affected player will be unable to cast noncreature spells until you actually start a turn.
  • The affected player may still activate abilities, play lands, and cast creature spells.
  • The affected player won’t be able to cast any noncreature spells until after the time that your “beginning of upkeep” triggered abilities are put onto the stack on your next turn.
  • The target player (and any other player) may cast spells in response to the activated ability of Hope of Ghirapur. The ability won’t affect those spells and it won’t affect spells that the target player cast before you activated it. (In other words, the ability can’t be used to counter a spell.)
  • When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Tcgplayer 11.92 USD
    Manapool 10.83 USD
    Cardmarket 9.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

    Karn, Legacy Reforged #255 Legendary Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Karn's last ability isn't a mana ability, even though it adds mana. It uses the stack and it can be responded to. Use the number of artifacts you control as the ability resolves to determine how much mana to add.
  • The ability that defines Karn's power and toughness works in all zones, not just the battlefield. As long as Karn is under your control and still an artifact, its own mana value will count. In most cases, it'll be at least 5/5.
  • The mana produced by Karn's last ability can be spent on anything that isn't a nonartifact spell. This includes casting artifact spells, paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.
  • Prices

    Seller Price
    Cardkingdom 59.99 USD
    Manapool 47.91 USD
    Tcgplayer 48.84 USD
    Cardmarket 29.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Karn's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

    Karn, Silver Golem #270 Legendary Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The blocking ability triggers only once no matter how many blockers are declared.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn. : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

    The Dawning Archaic #1p Legendary Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 10
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach

    Rules

  • If the target of The Dawning Archaic's last ability has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of The Dawning Archaic's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • You cast the spell while The Dawning Archaic's last ability is resolving and still on the stack. You can't wait to cast it later in the turn. Timing restrictions based on the card's types are ignored. If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast the spell.
  • Prices

    Seller Price
    Cardmarket 0.83 EUR / 1.71 EUR
    Cardkingdom 1.99 USD / 2.99 USD
    Manapool / 3.02 USD 1.56 USD
    Tcgplayer / 8.83 USD 2.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each instant and sorcery card in your graveyard. Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.