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"Find me cards equivalent to: The Eternal Wanderer"

Here are some white Legendary Planeswalkers with similar power level or utility to The Eternal Wanderer:
1. Elspeth, Sun's Champion

  • [+1]: Creates three 1/1 white Soldier tokens.
  • [−3]: Destroys all creatures with power 4 or greater.
  • [−7]: Gives you an emblem with “Creatures you control get +2/+2 and have flying.”
    2. Elspeth Resplendent
  • [+1]: Creates a 3/3 white Angel token with flying and vigilance.
  • [−3]: Top 7 cards, put a permanent with mana value 3 or less into play.
  • [−7]: Five 3/3 white Angel tokens with flying.
    3. Serra the Benevolent
  • [+2]: Creatures you control with flying get +1/+1 until end of turn.
  • [−3]: Makes a 4/4 white Angel with flying and vigilance.
  • [−6]: You get an emblem with “If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.”

These cards, including The Eternal Wanderer, are mono-white Legendary Planeswalkers and create tokens, exile/destroy creatures, or grant powerful emblems.

Found Cards

4 Results

Elspeth Resplendent

Elspeth, Sun's Champion

Serra the Benevolent

The Eternal Wanderer

Elspeth Resplendent #11 Legendary Planeswalker — Elspeth

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • For Elspeth's first ability, its controller chooses flying, first strike, lifelink, or vigilance, then that counter and the +1/+1 counter are placed on the target creature at the same time.
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • Removing a shield counter in this way isn't the same as regenerating a creature.
  • Shield counters don't prevent players from sacrificing creatures.
  • “Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • Prices

    Seller Price
    Manapool / 4.16 USD 4.34 USD
    Cardmarket / 3.69 EUR 3.79 EUR
    Cardkingdom 5.99 USD / 6.99 USD
    Tcgplayer 4.51 USD / 5.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Choose up to one target creature. Put a +1/+1counterand acounterfrom among flying, first strike, lifelink, or vigilance on it.
    −3 Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shieldcounteron it. Put the rest on the bottom of your library in a random order.
    −7 Create five 3/3 white Angel creature tokens with flying.

    Elspeth, Sun's Champion #1140 Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 17.99 USD / 23.99 USD
    Tcgplayer 15 USD / 19.04 USD
    Manapool 15.09 USD / 19.43 USD
    Cardmarket / 16.75 EUR 13.63 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create three 1/1 white Soldier creature tokens.
    −3Destroyall creatures with power 4 or greater.
    −7 You get an emblem with "Creatures you control get +2/+2 and have flying."

    Serra the Benevolent #1 Legendary Planeswalker — Serra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Serra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you have less than 1 life and somehow haven't lost the game, damage dealt to you reduces your life total further below 0 (as normal).
  • In a Two-Headed Giant game, damage dealt to you and/or your teammate that would reduce your team's life total to less than 1 reduces it to 1 instead, as long as you control a creature. It doesn't matter whether your teammate controls a creature, even if they're the player being dealt damage
  • In the Commander variant, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.
  • Serra's emblem doesn't prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
  • Serra's emblem doesn't stop loss of life from effects that say that you lose life.
  • Serra's first ability affects only creatures you control with flying at the time it resolves. Creatures you begin to control later in the turn or that gain flying later in the turn won't get +1/+1.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Tcgplayer 2.93 USD
    Cardmarket 3.42 EUR
    Manapool 2.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Creatures you control with flying get +1/+1 until end of turn.
    −3 Create a 4/4 white Angel creature token with flying and vigilance.
    −6 You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

    The Eternal Wanderer #4 Legendary Planeswalker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it's considered a new object with no relation to the object that it was.
  • For the first loyalty ability, the exiled card will return to the battlefield at the beginning of that player's next end step even if The Eternal Wanderer is no longer on the battlefield at that time.
  • For the last loyalty ability, none of the chosen creatures are targets of the ability. You may choose creatures with hexproof, for example, and choosing a creature with ward will not cause the ward ability to trigger.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If the permanent that returns to the battlefield has any abilities that trigger at the beginning of the end step, those abilities won't trigger that turn.
  • The Eternal Wanderer does not have a planeswalker type.
  • Prices

    Seller Price
    Cardmarket 1555 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    No more than one creature can attack The Eternal Wanderer each combat.
    +1 Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
    0 Create a 2/2 white Samurai creature token with double strike.
    −4 For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.