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4 Cards Found

AI 🤖 Find me cards equivalent to: The Everflowing Well

Cards equivalent to The Everflowing Well (blue, enters, scries, ramp, or card draw):
1. Midnight Clock – Mana ramp, eventual card draw.
2. Sea Gate Restoration – Big draw spell, blue ramp via modal DFC lands.
3. Sage of the Falls – Blue card filtering on cast/trigger.
4. Teferi's Ageless Insight – Enhances blue card draw.
5. Wizard Class – Blue card draw and hand size increase.


Reason: These cards share blue color identity and feature ramp, card filtering, or draw, similar to The Everflowing Well.

Results:

Midnight Clock #54p Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.
  • Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
  • Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
  • You can activate Midnight Clock's mana ability to pay the cost of its second ability.
  • Prices

    Seller Price
    Tcgplayer 0.89 USD / 3.6 USD
    Cardmarket 0.71 EUR / 0.84 EUR
    Cardkingdom 0.99 USD / 3.49 USD
    Cardsphere 0.63 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Put an hourcounteron this artifact. At the beginning of each upkeep, put an hourcounteron this artifact. When the twelfth hourcounteris put on this artifact,shuffleyour hand and graveyard into your library, then draw seven cards. Exile this artifact.

    Sage of the Falls #340 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If more than one non-Human creature enters the battlefield at the same time, Sage of the Falls's ability triggers that many times. You'll resolve the abilities one at a time—you won't draw that many cards at once and then discard that many cards.
  • You draw a card and discard a card all while Sage of the Falls's ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do,discarda card.

    Teferi's Ageless Insight #1721 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Teferi's Ageless Insight is legendary, it's unlikely that one player will control two. However, if that happens, each card that player would draw after the first will result in four cards being drawn. If they control three, they draw eight cards, and so on.
  • If a spell or ability causes you to put a card into your hand without specifically using the word "draw," it's not a card drawn.
  • If two or more replacement effects would apply to a card-drawing event, the player drawing the card chooses the order in which to apply them.
  • Prices

    Seller Price
    Tcgplayer 9.51 USD
    Cardkingdom 13.99 USD
    Cardsphere 9.65 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

    Wizard Class #81 Enchantment — Class

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:

    Rules

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Tcgplayer 1.04 USD / 1.44 USD
    Cardmarket 1.83 EUR / 2.06 EUR
    Cardsphere 1.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. : Level 2 When this Class becomes level 2, draw two cards. : Level 3 Whenever you draw a card, put a +1/+1counteron target creature you control.

    Midnight Clock Artifact Normal - ~$1.59

    Sage of the Falls Creature — Merfolk Wizard Normal - ~$0.2

    Teferi's Ageless Insight Legendary Enchantment Normal - ~$11.05

    Wizard Class Enchantment — Class Class - ~$1.55

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