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AI 🤖 Find me cards equivalent to: The Fifteenth Doctor

Equivalent cards to The Fifteenth Doctor (a blue-green legendary creature that cares about spells and time-counters/extra turns) include:

  • Rashmi, Eternities Crafter (Simic; cares about casting spells & card advantage)
  • Yuriko, the Tiger's Shadow (though Dimir; cares about casting spells for free via commander ninjutsu)
  • Kruphix, God of Horizons (Simic; cares about resource management, not spells directly but fits control/extra turn theme)
  • Koma, Cosmos Serpent (Simic; strong control-style value, rewards staying on curve every turn)


Reason: All are blue-green legends with spell or value engines similar to The Fifteenth Doctor’s plan.

Results:

Koma, Cosmos Serpent #221s Legendary Creature — Serpent

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Serpent
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A spell or ability that counters spells can still target Koma, Cosmos Serpent. When that spell or ability resolves, Koma won't be countered, but any additional effects of the countering spell or ability will still happen.
  • Activated abilities contain a colon and appear in the form "[Cost]: [Effect]." Some keywords such as equip are activated abilities and will have colons in their reminder texts. Loyalty abilities of planeswalkers are also activated abilities.
  • If you choose the first mode of Koma's activated ability, you can choose a permanent that's already tapped as the target. The effect stopping its activated abilities will still apply.
  • The first mode of Koma's activated ability doesn't stop static abilities from affecting the game, and it doesn't stop triggered abilities from triggering. Unlike similar effects, it does stop mana abilities from being activated. Most activated abilities that produce mana as they resolve are mana abilities.
  • You can't sacrifice Koma itself to activate its last ability, but you can sacrifice any other Serpent you control, including Koma's Coil.
  • Prices

    Seller Price
    Tcgplayer 21.68 USD
    Cardmarket 7.94 EUR / 15.1 EUR
    Cardkingdom 15.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.

    Kruphix, God of Horizons #73 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/7
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • As long as Kruphix is on the battlefield, you'll keep unspent mana as steps and phases end (although it will become colorless). This means you can add mana and spend it during a future step, phase, or turn. Once Kruphix leaves the battlefield, you have until the end of the current step or phase to use the mana before it disappears.
  • If unspent mana has any restrictions or riders associated with it (for example, if it was produced by Cavern of Souls), those restrictions or riders will remain associated with that mana when it becomes colorless.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Tcgplayer 15.41 USD
    Cardmarket 12.7 EUR
    Cardkingdom 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.

    Rashmi, Eternities Crafter #184 Legendary Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. For cards in your library with {X} in their mana costs, X is considered to be 0.
  • If Rashmi's ability resolves and the spell that caused it to trigger has been countered, use that spell's mana value as it last existed on the stack to determine whether or not you may cast the top card of your library.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the revealed card is a land card, you put it into your hand.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, those must be paid to cast the card.
  • If you cast the top card of your library, you do so as part of the resolution of Rashmi's ability. You can't wait to cast it later in the turn. Timing permissions based on the card's type are ignored, but other restrictions (such as "Cast [this card] only during combat") are not.
  • Rashmi has to be on the battlefield at the moment you cast your first spell. If that spell is Rashmi itself, Rashmi's ability can't trigger. If that spell causes Rashmi to leave the battlefield as an additional cost to cast it, Rashmi's ability can't trigger.
  • Rashmi's ability resolves before the spell that caused it to trigger. If you cast a spell using the ability, it will also resolve before the initial spell.
  • Rashmi's ability triggers when you cast your first spell each turn, not just on your turn.
  • Prices

    Seller Price
    Tcgplayer 0.52 USD / 8.86 USD
    Cardmarket 0.63 EUR / 4.17 EUR
    Cardkingdom 1.29 USD / 5.99 USD
    Cardsphere 0.64 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.

    The Fifteenth Doctor #1584 Legendary Creature — Time Lord Doctor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Time Lord
  • Doctor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 28.15 USD / 26.74 USD
    Cardsphere 24.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever The Fifteenth Doctor enters or attacks,millthree cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for .)

    Yuriko, the Tiger's Shadow #4 Legendary Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Activating Yuriko's commander ninjutsu ability isn't the same as casting Yuriko as a spell. You won't have to pay the commander tax to activate that ability, and activating that ability won't increase the commander tax to pay later.
  • Although the ninjutsu ability has the creature enter the battlefield attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • Commander ninjutsu is a variant of ninjutsu that can be activated from the command zone as well as from your hand. Just as with regular ninjutsu, the Ninja enters attacking the player or planeswalker that the returned creature was attacking.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Tcgplayer 68.48 USD
    Cardmarket 33.12 EUR
    Cardkingdom 47.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

    Koma, Cosmos Serpent Legendary Creature — Serpent Normal - ~$15.18

    Kruphix, God of Horizons Legendary Enchantment Creature — God Normal - ~$13.7

    Rashmi, Eternities Crafter Legendary Creature — Elf Druid Normal - ~$3.16

    The Fifteenth Doctor Legendary Creature — Time Lord Doctor Normal - ~$26.31

    Yuriko, the Tiger's Shadow Legendary Creature — Human Ninja Normal - ~$49.86

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