cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: The Flood of Mars"

Equivalent cards to The Flood of Mars (color: Blue, unique control-change/copy and land-changing):
1. Quicksilver Gargantuan

  • Copies another creature.

  • Reason: Blue, copying ability.
    2. Sakashima the Impostor
  • Becomes a copy of any creature.

  • Reason: Blue, copying, retains unique abilities.
    3. Phantasmal Image
  • Enters as a copy of a creature.

  • Reason: Blue, simple creature copy.
    4. Quicksilver Fountain
  • Turns lands into Islands.

  • Reason: Blue, gives flood counters to lands.
    5. Clone
  • Simple blue copy effect.

  • Reason: Blue, copying theme.

All these cards share the blue color identity and involve copying or turning lands into Islands, directly relating to The Flood of Mars.

Found Cards

6 Results

Clone

Phantasmal Image

Quicksilver Fountain

Quicksilver Gargantuan

Sakashima the Impostor

The Flood of Mars

Clone #11 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters abilities of the copied creature will trigger when Clone enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • Clone copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Clone's ability doesn't target the chosen creature.
  • If Clone somehow enters at the same time as another creature, Clone can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, Clone copies the original characteristics of that token as stated by the effect that created the token.
  • If the copied creature is copying something else (for example, if the copied creature is an Evil Twin), then Clone enters as whatever that creature copied.
  • You can choose not to copy anything. In that case, Clone enters as a 0/0 Shapeshifter creature, and is probably put into the graveyard immediately.
  • Prices

    Seller Price
    Cardmarket 0.89 EUR / 1.37 EUR
    Cardkingdom / 1.99 USD 1.99 USD
    Tcgplayer 0.92 USD / 2.53 USD
    Manapool / 2.03 USD 0.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield.

    Phantasmal Image #2306 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Phantasmal Image enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.
  • If Phantasmal Image somehow enters the battlefield at the same time as another creature, Phantasmal Image can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature has {X} in its mana cost, X is considered to be 0.
  • If the chosen creature is a token, Phantasmal Image copies the original characteristics of that token as stated by the effect that created the token. Phantasmal Image is not a token in this case.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Phantasmal Image), then Phantasmal Image enters the battlefield as whatever the chosen creature copied.
  • Phantasmal Image copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below) and it gains the Illusion creature type and the triggered ability. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • The Illusion creature type and the triggered ability that Phantasmal Image gains as part of its copy effect are both copiable values that other effects may copy.
  • Prices

    Seller Price
    Cardmarket / 8.36 EUR 7.24 EUR
    Tcgplayer 6.23 USD
    Manapool / 14.77 USD 5.18 USD
    Cardkingdom / 8.99 USD 8.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability,sacrificeit."

    Quicksilver Fountain #233 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The land stays an Island until the flood counter is removed, even if Quicksilver Fountain leaves the battlefield.
  • The timestamp of the land-type-changing ability is set when the triggered ability resolves (so each one has a different timestamp).
  • Prices

    Seller Price
    Cardkingdom / 12.99 USD 3.49 USD
    Cardmarket 0.75 EUR / 6.81 EUR
    Manapool / 7.49 USD 1.51 USD
    Tcgplayer / 16.33 USD 5.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, that player puts a floodcounteron target non-Island land they control of their choice. That land is an Island for as long as it has a floodcounteron it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

    Quicksilver Gargantuan #39 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any "enters" abilities of the copied creature will trigger when Quicksilver Gargantuan enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • Except for its power and toughness, Quicksilver Gargantuan copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • If Quicksilver Gargantuan is not a creature (for example, if it entered as a copy of an animated land), it will not have the characteristics of power or toughness at all, so it won't be 7/7. If it later becomes a creature, its power and toughness will be determined by the effect that causes it to become a creature; again, it won't be 7/7.
  • If Quicksilver Gargantuan somehow enters at the same time as another creature (due to Mass Polymorph or Liliana Vess's third ability, for example), Quicksilver Gargantuan can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the chosen creature is a token, your Quicksilver Gargantuan copies the original characteristics of that token as stated by the effect that put the token onto the battlefield, except for its power and toughness. Your Quicksilver Gargantuan is not a token.
  • If the chosen creature is copying something else (for example, if the chosen creature is a Clone), then your Quicksilver Gargantuan enters as whatever the chosen creature copied, except for its power and toughness.
  • You can choose not to copy anything. In that case, Quicksilver Gargantuan simply enters as a 7/7 creature.
  • If the chosen creature has a characteristic-defining ability that sets its power and/or toughness, that ability will not be copied. For example, if Quicksilver Gargantuan copies a Nightmare, it will not gain the ability that sets its power and toughness to the number of Swamps you control. As such, it will remain a 7/7.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD / 1.64 USD
    Manapool 0.32 USD / 0.97 USD
    Cardkingdom 0.99 USD / 1.99 USD
    Cardmarket / 1.45 EUR 0.61 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it's 7/7.

    Sakashima the Impostor #53 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
  • Prices

    Seller Price
    Cardmarket / 72.58 EUR 8.67 EUR
    Cardkingdom 29.99 USD
    Manapool / 113.42 USD 17.48 USD
    Tcgplayer / 104.99 USD 16.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

    The Flood of Mars #650 Creature — Alien Zombie Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Alien
  • Zombie
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • If the target is both a creature and a land as the triggered ability resolves, it will become a copy of The Flood of Mars. Excepting some very unusual cases, that copy won't be a land, so it won't also become an Island.
  • Prices

    Seller Price
    Cardmarket 1.77 EUR
    Manapool 3.79 USD
    Tcgplayer 4.45 USD
    Cardkingdom 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever this creature attacks, put a floodcounteron another target creature or land. If it's a creature, it becomes a copy of this creature. If it's a land, it becomes an Island in addition to its other types.