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"Find me cards equivalent to: The Fourteenth Doctor"

Equivalent cards (same colors and legendary creature with similar copy ability/features):

  • The Fourteenth Doctor (original card)
  • Riku of Two Reflections: Copies creatures and instants/sorceries you cast.
  • Sakashima the Impostor: Can enter as a copy of another creature.
  • Spark Double: Enters as a copy of a creature or planeswalker you control, with an extra +1/+1 counter or loyalty counter.


Reason: All are URGW or share at least part of the color identity, are legendary, and/or copy creatures (closest possible match for unique attributes).

Found Cards

4 Results

Riku of Two Reflections

Sakashima the Impostor

Spark Double

The Fourteenth Doctor

Riku of Two Reflections #214 Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the token is created, it checks the printed values of the creature it's copying, as well as any copy effects that have been applied to it.
  • Each time the first ability triggers, you can pay {U}{R} only one time to get one copy of the spell. Each time the second ability triggers, you can pay {G}{U} only one time to get one token.
  • If the copied spell has {X} in its mana cost, the value of X is copied.
  • If the copied spell is modal (that is, it says “Choose one —” or the like), the copy has the same mode as the original spell. You can't choose a different one.
  • If the creature had {X} in its mana cost, X must be 0. Note this is different from an {X} found in the mana cost of a copied spell.
  • If the creature that caused Riku's second ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {G}{U}. If you do, you'll still put a token onto the battlefield. That token has the copiable values of the characteristics of that creature as it last existed on the battlefield.
  • If the spell that caused Riku's first ability to trigger has left the stack by the time the ability resolves, you can still pay {U}{R}. If you do, you'll copy the spell as it last existed on the stack.
  • Riku's first ability triggers whenever you cast any instant or sorcery spell, regardless of whether that spell has targets.
  • The copiable values of the token's characteristics are the same as the copiable values of the characteristics of the creature it's copying.
  • You can't pay any additional costs for the copy. However, effects based on any additional costs paid for the original spell are copied as though those same costs were paid for the copy. Notably, if the original spell was kicked (or kicked a certain number of times), the copy will also be kicked (or kicked that many times).
  • Prices

    Seller Price
    Cardkingdom / 8.99 USD 3.99 USD
    Tcgplayer / 8.24 USD 6.22 USD
    Cardmarket / 4.37 EUR 2.79 EUR
    Manapool / 8 USD 4.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature.

    Sakashima the Impostor #2784 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

    Spark Double #337 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when Spark Double enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
  • If Spark Double somehow enters the battlefield at the same time as another permanent, it can’t become a copy of that permanent. You may choose only a creature or planeswalker that’s already on the battlefield.
  • If it copies a planeswalker, Spark Double enters with the appropriate number of loyalty counters as printed on the card plus one. If it copies a creature, Spark Double enters with a +1/+1 counter on it, plus any counters that will be put on it from abilities it copied and other abilities of other objects.
  • If the chosen permanent is a token, Spark Double copies the original characteristics of that token as stated by the effect that created the token. Spark Double doesn’t become a token in this case.
  • If the chosen permanent is copying something else (for example, if the chosen permanent is another Spark Double), then Spark Double enters the battlefield as whatever the chosen permanent copied.
  • If the copied permanent has {X} in its mana cost, X is considered to be 0.
  • If the copied permanent is affected by a type-changing effect, Spark Double may enter the battlefield with different permanent types than the copied permanent currently has. Use the characteristics of Spark Double as it enters the battlefield, not of the copied permanent, to determine whether it enters with an additional counter on it. Notably, if Spark Double copies a Gideon planeswalker that’s a creature because its loyalty ability caused it to become a planeswalker creature, Spark Double enters as a noncreature planeswalker and doesn’t get a +1/+1 counter. On the other hand, if Spark Double copies Gideon Blackblade during your turn, Spark Double enters as a planeswalker creature and gets both kinds of counters.
  • Spark Double copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Spark Double isn’t legendary if it copies a legendary permanent, and this exception is copiable. If something else copies Spark Double later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.
  • Prices

    Seller Price
    Cardmarket 3.85 EUR
    Cardkingdom 10.99 USD
    Tcgplayer 7.95 USD
    Manapool 7.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1counteron it if it's a creature, it enters with an additional loyaltycounteron it if it's a planeswalker, and it isn't legendary.

    The Fourteenth Doctor #1583 Legendary Creature — Time Lord Doctor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Time Lord
  • Doctor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 114.74 USD 113.04 USD
    Cardkingdom 129.99 USD
    Cardmarket / 86.95 EUR 81.01 EUR
    Manapool 111.3 USD / 115.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.