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5 Cards Found

AI 🤖 Find me cards equivalent to: The Grand Evolution

Equivalent cards (same color, similar effect: multi-modal or Proliferate/Incubate):
1. Norn's Choirmaster – (White) Proliferates each time a creature you control with a +1/+1 counter attacks.
2. Tekuthal, Inquiry Dominus – (Blue) Doubles Proliferate triggers.
3. Ichormoon Gauntlet – (Blue) Grants Proliferate each turn.
4. Deepglow Skate – (Blue) Doubles counters on permanents.
5. Merfolk Skydiver – (Green/Blue) Proliferate and puts counters on creatures.


Reason: These cards are green, blue, or white, and interact with counters, Proliferate, or have multi-modal abilities.

Results:

Deepglow Skate #1093 Creature — Fish

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Fish
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Deepglow Skate's ability resolves, you must double each kind of counter on the permanents it targets.
  • To double the number of each kind of counter on a permanent, put another counter on it for each counter it already has. Effects that interact with counters being put onto permanents apply as appropriate.
  • You can choose no targets if you don't want to double the counters on any permanents.
  • Prices

    Seller Price
    Tcgplayer 3.91 USD / 5.23 USD
    Cardkingdom 3.99 USD
    Cardsphere 3.54 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, double the number of each kind ofcounteron any number of target permanents.

    Ichormoon Gauntlet #56 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • Only one loyalty ability of each planeswalker may be activated per turn, no matter how many it has gained.
  • Prices

    Seller Price
    Tcgplayer 3.62 USD / 4.6 USD
    Cardmarket 5.38 EUR / 5.9 EUR
    Cardkingdom 7.49 USD / 7.99 USD
    Cardsphere 4.72 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Planeswalkers you control have "
    0 Proliferate" and "
    −12 Take an extra turn after this one." Whenever you cast a noncreature spell, choose acounteron target permanent. Put an additionalcounterof that kind on that permanent.

    Merfolk Skydiver #205 Creature — Merfolk Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Proliferate

    Rules

  • You may choose Merfolk Skydiver as the target of its own ability.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 1.11 USD
    Cardmarket 0.15 EUR / 0.62 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, put a +1/+1counteron target creature you control. : Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Norn's Choirmaster #8 Creature — Phyrexian Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 6.24 USD
    Cardmarket 3.74 EUR
    Cardkingdom 8.99 USD
    Cardsphere 6.32 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Tekuthal, Inquiry Dominus #71 Legendary Creature — Phyrexian Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 11.07 USD / 16.93 USD
    Cardmarket 6.88 EUR / 7.55 EUR
    Cardsphere 5.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying If you would proliferate, proliferate twice instead. , Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructiblecounteron Tekuthal. ( can be paid with either or 2 life.)

    Deepglow Skate Creature — Fish Normal - ~$4.17

    Ichormoon Gauntlet Artifact Normal - ~$5.67

    Merfolk Skydiver Creature — Merfolk Mutant Normal - ~$0.51

    Norn's Choirmaster Creature — Phyrexian Angel Normal - ~$6.32

    Tekuthal, Inquiry Dominus Legendary Creature — Phyrexian Horror Normal - ~$9.51

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