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"Find me cards equivalent to: The Immortal Weapons"

Equivalent cards to The Immortal Weapons (Legendary, Red, interacts with instants/sorceries, noncreature spell triggers):
1. Anax, Hardened in the Forge — Legendary, Red, noncreature spell synergy (though triggers on creature deaths, but close).
2. Young Pyromancer — Not legendary, but creates value for casting instants/sorceries (makes 1/1 tokens).
3. Alesha, Who Smiles at Death — Legendary, Red, graveyard recursion, though for creatures.
4. Chandra, Fire of Kaladesh — Legendary, Red, triggers on noncreature spells.
5. Aria of Flame — Red, instant/sorcery synergy, but not a creature.

Closest in color and function:

  • The Immortal Weapons
  • Young Pyromancer
  • Chandra, Fire of Kaladesh


Reason: Red legendary creatures that interact with instants/sorceries or have noncreature spell triggers in a very similar way are rare; these are the closest by color and text interaction.

Found Cards

5 Results

Alesha, Who Smiles at Death

Anax, Hardened in the Forge

Aria of Flame

The Immortal Weapons

Young Pyromancer

Alesha, Who Smiles at Death #1007 Legendary Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Alesha's triggered ability checks the card's power only in your graveyard. The creature will still be tapped and attacking if its power is greater than 2 after it's on the battlefield.
  • Although the returned creature is an attacking creature, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it enters the battlefield attacking.
  • Any effects that say that the returned creature can't attack (such as that of Propaganda, or if the creature has defender) affect only the declaration of attackers. They won't stop the returned creature from entering the battlefield attacking.
  • While resolving Alesha's triggered ability, you can't pay the cost multiple times to return more than one creature card.
  • You choose which player or planeswalker the returned creature is attacking. It doesn't have to be attacking the same player or planeswalker Alesha is attacking.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 2.49 USD
    Manapool 2.33 USD / 2.08 USD
    Cardmarket / 2.08 EUR 2.05 EUR
    Tcgplayer / 2.24 USD 2.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Whenever Alesha attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

    Anax, Hardened in the Forge #125 Legendary Enchantment Creature — Demigod

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: */3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demigod
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If Anax dies at the same time as another nontoken creature you control, its ability triggers for each of them.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • If you create a token that's a copy of Anax, its last ability triggers when it dies.
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • The ability that defines Anax's power works in all zones, not just the battlefield.
  • To determine whether you create two tokens, check the power of the creature that died immediately before it died.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.26 USD / 0.26 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.15 EUR / 0.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.

    Aria of Flame #118 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
  • If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
  • In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
  • Prices

    Seller Price
    Manapool / 1.17 USD 0.25 USD
    Cardkingdom 0.69 USD / 3.99 USD
    Tcgplayer 0.55 USD / 2.04 USD
    Cardmarket / 1.98 EUR 0.76 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a versecounteron this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

    The Immortal Weapons #547 Legendary Creature — Human Warrior Hero

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Hero
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.8 EUR
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

    Young Pyromancer #8 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.49 USD
    Tcgplayer 0.41 USD / 0.67 USD
    Cardmarket 0.29 EUR / 0.73 EUR
    Manapool / 0.5 USD 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.