cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

3 Cards Found

AI 🤖 Find me cards equivalent to: The Wandering Rescuer

Equivalent cards to The Wandering Rescuer (a white/blue planeswalker with a blinking effect) are:

  • Venser, the Sojourner (white/blue, exiles a permanent and returns it)
  • Teleportal Traveler (white/blue, blinks creatures)
  • Brago, King Eternal (white/blue, blinks multiple permanents on attack)


Reason: All are Azorius (white/blue) and have blink/exile-return effects.

Results:

Brago, King Eternal #246 Legendary Creature — Spirit Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Brago's last ability exiles and returns all the targets during the combat damage step, after combat damage is dealt. You can't target any creature that didn't survive combat.
  • If you exile an Aura with Brago's last ability, the Aura's owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. The Aura can't enter the battlefield enchanting a permanent that enters the battlefield at the same time. If the Aura can't legally be attached to anything, it remains exiled.
  • You may exile and return Brago using its own ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

    The Wandering Rescuer #41s Legendary Creature — Human Samurai Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Samurai
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke Flash

    Rules

  • You can't tap more creatures to cast this spell using convoke than are required to pay its total cost.
  • Prices

    Seller Price
    Tcgplayer 4.17 USD
    Cardmarket 5.42 EUR
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.

    Venser, the Sojourner #135 Legendary Planeswalker — Venser

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Venser
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.
  • Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
  • If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
  • If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
  • The first ability can target any permanent you own, including those another player controls.
  • Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
  • Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.
  • Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.
  • Prices

    Seller Price
    Tcgplayer 4.3 USD / 23.5 USD
    Cardmarket 5.06 EUR / 11.66 EUR
    Cardkingdom 5.49 USD / 19.99 USD
    Cardsphere 4.64 USD
    Manapool 3.55 USD / 25.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
    −1 Creatures can't be blocked this turn.
    −8 You get an emblem with "Whenever you cast a spell, exile target permanent."

    Brago, King Eternal Legendary Creature — Spirit Noble Normal

    The Wandering Rescuer Legendary Creature — Human Samurai Noble Normal - ~$4.69

    Venser, the Sojourner Legendary Planeswalker — Venser Normal - ~$11.5

    Much Abrew: Five-Color Allies (Standard) Are Allies back in Standard thanks to Avatar? Can we assemble Aang Tron?...
    The Power of Pauper: You Know It's Poison Joe Dyer talks about a spell based combo deck now that High Tide is gone!
    We Play Avatar | Commander Clash S19 E4 The crew checks out some of their favorite new Avatar commanders!
    Single Scoop: Momo is Gathering MTG's Best Fliers Momo is so adorable. Why would Momo ever do such a thing like spawn a T2...