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"Find me cards equivalent to: The Warring Triad"

Cards equivalent to The Warring Triad (colorless, legendary artifact creature, similar abilities):
1. Karn, Silver Golem – Legendary artifact creature, colorless, graveyard and artifact synergies.
2. Hope of Ghirapur – Legendary artifact creature, colorless, with unique utility.
3. Traxos, Scourge of Kroog – Legendary artifact creature, colorless, powerful stats, downside mechanic.
4. Emrakul, the Promised End – Legendary colorless creature, graveyard interaction.


Reason: All are legendary artifact or colorless creatures with unique abilities or graveyard/artifact interplay like The Warring Triad. None match all abilities exactly, but fit the theme and color.

Found Cards

5 Results

Emrakul, the Promised End

Hope of Ghirapur

Karn, Silver Golem

The Warring Triad

Traxos, Scourge of Kroog

Emrakul, the Promised End #6 Legendary Creature — Eldrazi

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 13
Power/Toughness: 13/13
Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Protection Trample

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
  • If the targeted player loses the game while you control their turn during a multiplayer game, the extra turn never begins.
  • If the targeted player skips their next turn, you’ll control the next turn the affected player actually takes, and the extra turn the player takes will be after that turn.
  • In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works. If multiple players have cast Emrakul and targeted the same player, each ability’s effect will create an extra turn.
  • Protection abilities only apply while the object with the ability is on the battlefield. Notably, Emrakul may be the target of a spell that targets it while on the stack, such as Syncopate.
  • Protection from instants means that Emrakul can’t be the target of instant spells or activated or triggered abilities from instant cards, and damage that would be dealt to it by instant spells or cards is prevented. Instant spells may still affect it in other ways; for example, it would still receive the bonus from Rally the Peasants.
  • The card types that could appear in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted. The maximum discount that Emrakul’s own ability can provide is {9}.
  • The player you’re controlling is still the active player during that turn.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
  • You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
  • You can’t make any illegal decisions or illegal choices—you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on that player’s behalf.
  • You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling that player.
  • You only control the player. You don’t control any of that player’s permanents, spells, or abilities.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

    Hope of Ghirapur #154s Legendary Artifact Creature — Thopter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Thopter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you skip your turn, the affected player will be unable to cast noncreature spells until you actually start a turn.
  • The affected player may still activate abilities, play lands, and cast creature spells.
  • The affected player won’t be able to cast any noncreature spells until after the time that your “beginning of upkeep” triggered abilities are put onto the stack on your next turn.
  • The target player (and any other player) may cast spells in response to the activated ability of Hope of Ghirapur. The ability won’t affect those spells and it won’t affect spells that the target player cast before you activated it. (In other words, the ability can’t be used to counter a spell.)
  • When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
  • Prices

    Seller Price
    Cardmarket 9.21 EUR
    Cardkingdom 17.99 USD
    Manapool 7.86 USD
    Tcgplayer 12.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

    Karn, Silver Golem #270 Legendary Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The blocking ability triggers only once no matter how many blockers are declared.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn. : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

    The Warring Triad #99 Legendary Artifact Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Mill Trample

    Rules

  • As The Warring Triad enters the battlefield, the number of cards in your graveyard will determine whether any replacement effects that affect creatures entering the battlefield apply to The Warring Triad.
  • Counters put on The Warring Triad remain on it while it's not a creature, even if they have no effect.
  • If The Warring Triad is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If The Warring Triad stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary artifact.
  • If an effect causes The Warring Triad to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The Warring Triad's abilities function while it's on the battlefield, regardless of whether it's a creature.
  • The Warring Triad's last ability isn't a mana ability. It uses the stack and can be responded to.
  • The type-changing ability that can make The Warring Triad not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of how many cards are in your graveyard. It's always a creature spell while it's on the stack.
  • When The Warring Triad enters the battlefield, the number of cards in your graveyard will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Prices

    Seller Price
    Manapool 0.46 USD / 3.51 USD
    Tcgplayer / 4.41 USD 0.64 USD
    Cardkingdom 1.99 USD / 4.99 USD
    Cardmarket 1.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. ,Milla card: Target player adds one mana of any color. (Activate only as an instant.)

    Traxos, Scourge of Kroog #234s Legendary Artifact Creature — Dragon Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 7/7
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Dragon
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn't make an object more historic than another or provide an additional bonus—an object either is historic or it isn't.
  • An ability that triggers "whenever you cast a historic spell" doesn't trigger if a historic card is put onto the battlefield without being cast.
  • Lands are never cast, so abilities that trigger "whenever you cast a historic spell" won't trigger if you play a legendary land. They also won't trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.
  • Some abilities trigger "whenever you cast a historic spell." Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Tcgplayer 1.87 USD
    Manapool 1.07 USD
    Cardmarket 1.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)