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"Find me cards equivalent to: Thief of Blood"

Equivalent cards to Thief of Blood with similar attributes (Creature — Vampire, color Black, interacts with counters):
1. Hex Parasite
Can remove counters from permanents, but is not a Vampire.
2. Vampire Hexmage
Sacrifices itself to remove all counters from target permanent, matches color and tribe.
3. Bloodhall Priest
Is a black Vampire but does not interact with counters.

Closest actual equivalents in black that interact with counters are Hex Parasite and Vampire Hexmage. Thief of Blood remains unique for its effect and tribe.

Found Cards

4 Results

Bloodhall Priest

Hex Parasite

Thief of Blood

Vampire Hexmage

Bloodhall Priest #231 Creature — Vampire Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • If you have a card in hand at the moment the trigger condition occurs, Bloodhall Priest’s ability won’t trigger, even if you can get that card out of your hand immediately afterward. If you have a card in hand as the ability resolves, it has no effect. No damage will be dealt.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Hex Parasite #137 Artifact Creature — Phyrexian Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the permanent has multiple kinds of counters, you choose how many of each to remove when the ability resolves.
  • You may choose a value for X that’s greater than the number of counters on the targeted permanent. However, Hex Parasite only gets the bonus for counters actually removed.
  • Prices

    Seller Price
    Cardkingdom 7.99 USD
    Tcgplayer 8.77 USD / 37.64 USD
    Manapool 5.14 USD / 16.38 USD
    Cardmarket / 13.2 EUR 4.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Remove up to X counters from target permanent. For eachcounterremoved this way, this creature gets +1/+0 until end of turn. ( can be paid with either or 2 life.)

    Thief of Blood #71 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Experience counters aren't removed from players this way, but loyalty counters are removed from planeswalkers.
  • If more than one Thief of Blood enters the battlefield at the same time, you can apply the replacement effect of any of them. That one will enter with additional +1/+1 counters due to its own ability and the others will not.
  • Prices

    Seller Price
    Cardmarket 5.31 EUR
    Cardkingdom 7.99 USD
    Manapool 6.65 USD
    Tcgplayer 11.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1counteron it for eachcounterremoved this way.

    Vampire Hexmage #335 Creature — Vampire Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Any permanent can be targeted by the second ability, not just one with counters on it.
  • Vampire Hexmage's ability can't target a permanent card in a zone other than the battlefield, such as a suspended card.
  • Prices

    Seller Price
    Tcgplayer 1.44 USD / 17.23 USD
    Manapool 0.68 USD / 14.29 USD
    Cardkingdom 1.79 USD / 15.99 USD
    Cardmarket / 21.18 EUR 1.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Sacrifice this creature: Remove all counters from target permanent.