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"Find me cards equivalent to: Thieves' Guild Enforcer"

Cards equivalent to Thieves' Guild Enforcer in black (B) and with similar rogue/mill/graveyard synergy:
1. Nighthawk Scavenger – Gets bigger and gains deathtouch/lifelink based on card types in opponent’s graveyard.
2. Ruined Servitor – Colorless, not a Rogue, but mills when it dies (less similar).
3. Dreadhorde Invasion – Not a Rogue, but creates zombie tokens and cares about graveyard (less similar).
4. Soaring Thought-Thief – Has flash, mills when Rogue enters, buffs Rogues; but is blue-black.

Closest purely black equivalent: “Nighthawk Scavenger.”

Reason: There is no exact mono-black Rogue with the same text, but Nighthawk Scavenger is black and gets stronger based on cards in graveyards.
Example card: Nighthawk Scavenger:

Nighthawk Scavenger
1BB
Creature — Vampire Rogue
Flying, deathtouch, lifelink
Nighthawk Scavenger’s power is equal to 1 plus the number of card types among cards in your opponents’ graveyards.
(1+* / 3)

Found Cards

4 Results

Dreadhorde Invasion

Nighthawk Scavenger

Soaring Thought-Thief

Thieves' Guild Enforcer

Dreadhorde Invasion #48 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • If the token's power changes later in the turn after it has attacked, including while Dreadhorde Invasion's second ability is on the stack, it won't cause the token to gain or lose lifelink.
  • The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Cardmarket 0.2 EUR
    Manapool 0.15 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

    Nighthawk Scavenger #115 Creature — Vampire Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1+*/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Flying Lifelink

    Rules

  • Card types that can appear on cards in a graveyard include artifact, creature, enchantment, instant, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types; Vampire and Rogue are subtypes, not card types.
  • Nighthawk Scavenger counts card types, not cards. If the only card in your opponents' graveyards is a single artifact creature card, Nighthawk Scavenger will be 3/3. If the only cards in those graveyards are ten artifact cards and ten creature cards, Nighthawk Scavenger will still be 3/3.
  • The ability that defines Nighthawk Scavenger's power applies in all zones, not just the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 0.99 USD
    Cardmarket / 0.97 EUR 0.46 EUR
    Tcgplayer 0.37 USD / 0.54 USD
    Manapool / 0.56 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

    Soaring Thought-Thief #236 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying Mill

    Rules

  • An ability that offers a bonus if an opponent has eight or more cards in their graveyard won’t provide additional benefits if more than one opponent has eight or more cards in their graveyard. There are also no additional benefits no matter how many cards are in an opponent’s graveyard, as long as there are at least eight.
  • In a multiplayer game, once an opponent leaves the game, they won’t be considered for such an effect, no matter how many cards they had in their graveyard before leaving the game.
  • Soaring Thought-Thief’s fourth ability causes each opponent to mill two cards, not just those being attacked by Rogues you control.
  • Soaring Thought-Thief’s third ability applies to itself as well as other Rogues you control.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.18 USD
    Cardmarket 0.11 EUR / 0.34 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.

    Thieves' Guild Enforcer #125s Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Mill

    Rules

  • If Thieves' Guild Enforcer gains deathtouch only after dealing damage (most likely because another creature was dealt lethal damage at the same time that Thieves' Guild Enforcer dealt damage), the damage it dealt won't be from a source with deathtouch.
  • Thieves' Guild Enforcer gets +2/+1 just once, no matter how many opponents have eight or more cards in their graveyard and no matter how many cards they have past the eighth.
  • Prices

    Seller Price
    Manapool 0.96 USD
    Tcgplayer 0.92 USD
    Cardmarket 1.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Whenever this creature or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.