cache exists in db ManaHive.net - #1 Magic The Gathering Card Search Engine, Probably
BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Thraben Militia

Equivalent cards to Thraben Militia (white, Human creature, with training):
1. Sigardian Paladin – Has training synergy and supports Humans.
2. Estwald Shieldbasher – Another white Human from Crimson Vow with attack triggers.
3. Hopeful Initiate – White Human, 1-drop with training.
4. Heron-Blessed Geist – White Spirit with training (not Human, but similar mechanic).
5. Apprentice Sharpshooter – Green creature with training; not white, but shares the mechanic.

These are mainly from the Crimson Vow set, focusing on training or similar ability in white.

Results:

Apprentice Sharpshooter #185 Creature — Human Archer

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 1/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Archer
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Reach Training

    Rules

  • A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
  • Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.04 USD
    Cardmarket 0.05 EUR / 0.08 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1counteron this creature.)

    Estwald Shieldbasher #11 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.04 USD
    Cardmarket 0.04 EUR / 0.04 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)

    Heron-Blessed Geist #19 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.08 USD
    Cardmarket 0.02 EUR / 0.02 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying , Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

    Hopeful Initiate #287 Creature — Human Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Training

    Rules

  • A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
  • Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.96 USD / 4.99 USD
    Cardmarket 1.51 EUR / 5.07 EUR
    Cardkingdom 6.99 USD
    Cardsphere 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1counteron this creature.) , Remove two +1/+1 counters from among creatures you control:Destroytarget artifact or enchantment.

    Sigardian Paladin #514 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.
  • Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.22 USD
    Cardmarket 0.15 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. : Target creature you control with a +1/+1counteron it gains trample and lifelink until end of turn.

    Apprentice Sharpshooter Creature — Human Archer Normal - ~$0.17

    Estwald Shieldbasher Creature — Human Soldier Normal - ~$0.16

    Heron-Blessed Geist Creature — Spirit Normal - ~$0.16

    Hopeful Initiate Creature — Human Warlock Normal - ~$3.42

    Sigardian Paladin Creature — Human Knight Normal - ~$0.22

    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
    Is that a Sleeveless One Ring?! | Commander Clash S18 E18 This week anything goes, and this includes the sleeves!
    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!