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"Find me cards equivalent to: Thrasta, Tempest's Roar"

Equivalent cards to Thrasta, Tempest's Roar (mono-green, legendary creatures, big/efficient stats, evasion or hexproof):
1. Ghalta, Primal Hunger

  • Huge trampler, cost reduction based on power on the board.
    2. Goreclaw, Terror of Qal Sisma
  • Trample enabler, cost reduction for big creatures.
    3. Surrak, the Hunt Caller
  • Haste and big body, grants haste to others.
    4. Kogla, the Titan Ape
  • Big stats, enters with an attack trigger, some protection.
    5. Yeva, Nature's Herald
  • Flash and reasonable stats, plays at instant speed.

All are mono-green legendary creatures with strong combat presence, some cost reduction, or protection/evasion like Thrasta, Tempest's Roar.

Found Cards

6 Results

Ghalta, Primal Hunger

Goreclaw, Terror of Qal Sisma

Kogla, the Titan Ape

Surrak, the Hunt Caller

Thrasta, Tempest's Roar

Yeva, Nature's Herald

Ghalta, Primal Hunger #7 Legendary Creature — Elder Dinosaur

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 12
Power/Toughness: 12/12
Types:
  • Creature
  • SubTypes:
  • Elder
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Ghalta's first ability can't reduce its cost below {G}{G}.
  • If a creature's power is somehow less than 0, it subtracts from the total power of your other creatures. If the total power of your creatures is 0 or less, Ghalta's cost remains {10}{G}{G}.
  • The total cost to cast Ghalta is locked in before you pay that cost. For example, if you control three 2/2 creatures, including one you can sacrifice to add {C}, the total cost of Ghalta is {4}{G}{G}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
  • To determine Ghalta's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases, then apply any cost reductions. Ghalta's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

    Goreclaw, Terror of Qal Sisma #1229 Legendary Creature — Bear

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.
  • If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.
  • If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.
  • Prices

    Seller Price
    Cardmarket / 17.85 EUR 14.41 EUR
    Manapool 20.62 USD / 26.08 USD
    Cardkingdom 19.99 USD / 27.99 USD
    Tcgplayer / 26.29 USD 19.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

    Kogla, the Titan Ape #1274 Legendary Creature — Ape

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/6
    Types:
  • Creature
  • SubTypes:
  • Ape
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If the target Human is an illegal target by the time Kogla's last ability tries to resolve, the ability won't resolve. Kogla won't gain indestructible.
  • If the target creature is an illegal target when Kogla's first ability tries to resolve, the ability doesn't resolve. If it's a legal target but Kogla is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.
  • Prices

    Seller Price
    Cardkingdom 17.99 USD
    Manapool 16.93 USD
    Cardmarket 16.58 EUR
    Tcgplayer 17.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks,destroytarget artifact or enchantment defending player controls. : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

    Surrak, the Hunt Caller #768 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)

    Thrasta, Tempest's Roar #91299 Legendary Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 12
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • If a planeswalker that is being attacked by Thrasta is somehow also a creature, Thrasta still deals excess damage based on that planeswalker's loyalty, not its toughness.
  • In some rare, strange cases, a planeswalker that is also a creature may block Thrasta while Thrasta is attacking that same planeswalker. (I did say strange.) Assuming no other creatures are blocking Thrasta and the blocking creature has no damage marked on it, Thrasta's controller must assign at least as much damage to that creature planeswalker equal to its toughness or the number of loyalty counters it has, whichever is greater.
  • Trample and trample over planeswalkers can both apply during the same combat. For example, if Thrasta is attacking a planeswalker with two loyalty counters on it and is blocked by a 3/3 creature, you could have Thrasta assign 3 combat damage to the blocking creature, 2 combat damage to the planeswalker, and 2 combat damage to the defending player.
  • Trample over planeswalkers means that when Thrasta, Tempest's Roar deals combat damage to a planeswalker it's attacking, it can assign any amount of excess damage to that planeswalker's controller. Excess damage to a planeswalker is damage greater than the number of loyalty counters that planeswalker has. Deathtouch does not cause damage dealt to a planeswalker to be lethal.
  • Trample over planeswalkers takes into account any other damage being assigned to the planeswalker at the same time. For example, if Thrasta and a 2/2 Bear Cub are attacking a planeswalker with seven loyalty counters on it (and are unblocked), Thrasta can assign 5 damage to the defending planeswalker and 2 damage to the defending player.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta has hexproof as long as it entered this turn.

    Yeva, Nature's Herald #1284 Legendary Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Yeva's ability applies to green creature cards in any zone, provided something is allowing you to cast them. For example, if the top card of your library is a green creature card and you control Garruk's Horde, you can cast that card as though it had flash.
  • You still pay the costs for green creature spells you cast.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD / 11.99 USD
    Manapool 6.79 USD
    Cardmarket / 5.31 EUR 4.86 EUR
    Tcgplayer / 11.85 USD 7.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.