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"Find me cards equivalent to: Three Dog, Galaxy News DJ"

Equivalent cards to Three Dog, Galaxy News DJ in RW (Red, White) that interact with Auras or combat:
1. Bruse Tarl, Boorish Herder – Legendary RW creature, rewards attacking but with lifelink and double strike, not Auras.
2. Galea, Kindler of Hope (GWU) – Legendary Aura/equipment synergy, but not RW.
3. Sram, Senior Edificer – Draws cards for casting Auras/equipment, in W.
4. Akiri, Fearless Voyager – RW, cares about equipment, not auras, but shares attacking synergy.
5. Tiana, Ship's Caretaker – RW, returns destroyed Auras/equipment to hand.
6. Danitha, New Benalia's Light – W, Aura/equipment support.

Closest matches:

  • Three Dog, Galaxy News DJ
  • Tiana, Ship's Caretaker (RW, cares about Auras, legendary, synergy with Aura destruction)
  • Sram, Senior Edificer (W, Aura-based legendary)
  • Akiri, Fearless Voyager (RW, combat equipment/Aura support)

None do exactly the same, but the above are similar in color/legendary status and partial Aura/combat synergy.

Found Cards

7 Results

Akiri, Fearless Voyager

Bruse Tarl, Boorish Herder

Danitha, New Benalia's Light

Galea, Kindler of Hope

Sram, Senior Edificer

Three Dog, Galaxy News DJ

Tiana, Ship's Caretaker

Akiri, Fearless Voyager #365 Legendary Creature — Kor Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Kor
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
  • If the creature is already tapped, it just gains indestructible until end of turn.
  • The Equipment that's unattached remains on the battlefield.
  • You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
  • Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
  • Prices

    Seller Price
    Cardmarket 2.42 EUR / 2.55 EUR
    Tcgplayer 4.47 USD / 3.87 USD
    Cardkingdom / 3.49 USD 2.79 USD
    Manapool 2.78 USD / 3.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

    Bruse Tarl, Boorish Herder #30 Legendary Creature — Human Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • The triggered ability triggers both when Bruse Tarl enters the battlefield and whenever it attacks. You don't have to choose only one.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Manapool 3.35 USD
    Tcgplayer 3.77 USD
    Cardmarket 3.64 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)

    Danitha, New Benalia's Light #129 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Trample Vigilance

    Rules

  • If an Aura or Equipment card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If you cast a spell from your graveyard using another permission, Danitha's effect doesn't apply. You can cast another Aura or Equipment spell from your graveyard.
  • If you cast one Aura or Equipment spell from your graveyard and then have a new Danitha come under your control in the same turn, you may cast another Aura or Equipment spell from your graveyard that turn.
  • Once you begin to cast the spell, losing control of Danitha won't affect the spell.
  • You must follow the normal timing permissions and restrictions of the spell you cast from your graveyard.
  • You must pay the costs to cast that spell. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Tcgplayer 1.23 USD
    Cardmarket 1.39 EUR
    Manapool / 1.16 USD 1.16 USD
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

    Galea, Kindler of Hope #1 Legendary Creature — Elf Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Galea, Kindler of Hope doesn't change when you can cast Aura and Equipment spells. Normally, this means during your main phase when the stack is empty, although flash may change this.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next card until you're done paying for that spell.
  • You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Manapool / 0.35 USD 0.35 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."

    Sram, Senior Edificer #23p Legendary Creature — Dwarf Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD / 15.99 USD
    Cardmarket / 3.68 EUR 1.72 EUR
    Tcgplayer / 9.4 USD 2.65 USD
    Manapool / 8.19 USD 41.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

    Three Dog, Galaxy News DJ #958 Legendary Creature — Human Bard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Bard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied Aura will trigger when the tokens enter the battlefield. Any "as [this Aura] enters the battlefield" or "[this Aura] enters the battlefield with" abilities of the Aura will also work.
  • If one of the Aura tokens being created couldn't legally be attached to the appropriate attacking creature (because of an ability like protection from enchantments), that Aura token won't be created.
  • If the copied Aura had {X} in its mana cost, X is 0.
  • If the copied Aura was copying something else, the tokens enter the battlefield as whatever that Aura was copying.
  • Since Three Dog's reflexive triggered ability doesn't target, Aura tokens created by that ability will be attached to attacking creatures you control with shroud.
  • The tokens copy exactly what was printed on the original Aura and nothing else (unless that Aura was itself copying something else; see below). It doesn't copy whether that Aura was tapped or untapped, whether it had any counters on it or Auras attached to it, or any non-copy effects that changed its types, color, and so on.
  • Prices

    Seller Price
    Cardmarket 0.96 EUR
    Tcgplayer 3.33 USD
    Manapool 3.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack, you may pay andsacrificean Aura attached to Three Dog. When yousacrificean Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

    Tiana, Ship's Caretaker #454 Legendary Creature — Angel Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If an Aura or Equipment is put into your graveyard during an end step, you'll be able to return it during the next end step, not the current one.
  • If an Aura or Equipment leaves the graveyard after triggering Tiana's last ability, it won't be returned to its owner's hand as the delayed triggered ability resolves.
  • If an Aura or Equipment you control is put into a graveyard at the same time as Tiana is, most likely because an effect destroyed all nonland permanents, you'll be able to return it to its owner's hand at the beginning of the next end step.
  • If an Aura you control is put into a graveyard immediately after Tiana leaves the battlefield, most likely because Tiana left the battlefield but the Aura was put into the graveyard as a state-based action after it found itself not attached to anything, Tiana's last ability won't trigger.
  • Tiana's last ability triggers and creates a delayed triggered ability that will let you return the Aura or Equipment during the next end step. It will do so even if Tiana leaves the battlefield before the next end step.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.12 EUR
    Tcgplayer 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.