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"Find me cards equivalent to: Thrun, Breaker of Silence"

Equivalent cards to Thrun, Breaker of Silence (mono-green, similar protection and resilience):
1. Thrun, the Last Troll

  • Can't be countered, hexproof, regenerate.
    2. Kalonian Hydra
  • Mono-green, not as much protection, but massive threat with trample.
    3. Questing Beast
  • Mono-green, many forms of evasion and resilience (vigilance, deathtouch, haste, can't be blocked by small creatures).
    4. Vigor
  • Trample, protection effect for your creatures, mono-green, but no counter protection.
    5. Surrak, the Hunt Caller
  • Mono-green, strong resilience with formidable ability (giving haste), but not uncounterable or as protected.


Reason: All are green legendary creatures with some mix of protection, resilience, or being hard to interact with, mirroring key features of Thrun.

Found Cards

6 Results

Kalonian Hydra

Questing Beast

Surrak, the Hunt Caller

Thrun, Breaker of Silence

Thrun, the Last Troll

Vigor

Kalonian Hydra #21 Creature — Hydra

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • To double the number of +1/+1 counters on a creature, determine how many +1/+1 counters are on the creature and put that many more on it. Effects that interact with counters (such as the one created by Corpsejack Menace's ability) may change the number of counters ultimately put on the creature.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD
    Manapool 10418.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

    Questing Beast #44 Legendary Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Haste Vigilance

    Rules

  • If the opponent dealt damage controls no planeswalkers, Questing Beast's last ability simply does nothing.
  • Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
  • Questing Beast only stops combat damage from being prevented by effects that specifically use the word “prevent.”
  • The damage Questing Beast deals to the target planeswalker as its last ability resolves isn't combat damage.
  • Prices

    Seller Price
    Cardkingdom 19.99 USD
    Cardmarket 10.15 EUR
    Tcgplayer 21.42 USD
    Manapool 19.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

    Surrak, the Hunt Caller #210 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.57 USD
    Cardkingdom / 1.49 USD 0.59 USD
    Cardmarket 0.28 EUR / 1.41 EUR
    Tcgplayer 0.2 USD / 0.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)

    Thrun, Breaker of Silence #186 Legendary Creature — Troll Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Troll
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.38 EUR 0.22 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Tcgplayer / 0.27 USD 0.26 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Trample Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. During your turn, Thrun has indestructible.

    Thrun, the Last Troll #810 Legendary Creature — Troll Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Troll
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Cardmarket 1.62 EUR / 2.08 EUR
    Manapool / 3.95 USD 2.16 USD
    Tcgplayer 1.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Regenerate Thrun.

    Vigor #53 Creature — Elemental Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
  • If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.
  • If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
  • The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.
  • Prices

    Seller Price
    Manapool / 21.98 USD 1.56 USD
    Cardkingdom / 13.99 USD 2.99 USD
    Cardmarket 1.61 EUR / 4.04 EUR
    Tcgplayer 2.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1counteron that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere,shuffleit into its owner's library.