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AI 🤖 Find me cards equivalent to: Tidechannel Pathway

Equivalent cards to Tidechannel Pathway (blue side) / Hall of Storm Giants (modal double-faced land, but only one is a true pathway):

  • Hengegate Pathway // Mistgate Pathway
  • Barkchannel Pathway // Tidechannel Pathway (the original)
  • Clearwater Pathway // Murkwater Pathway (dimir, but shares blue)

All these are modal double-faced lands with blue as an option.
Reason: They let you choose a blue-producing land on one side.

Results:

Hall of Storm Giants #257a Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.
  • If an opponent casts a spell or ability that targets Hall of Storm Giants, and you activate the last ability in response, the ward ability Hall of Storm Giants gains won't trigger. (However, if it already had ward at the moment it became the target of the spell or ability, that instance of ward would trigger.)
  • If you activate Hall of Storm Giants's last ability multiple times, it gains multiple instances of ward {3}. Each of those instances will trigger separately and ask the opponent who controls the spell or ability to pay {3}. If they don't for any of those instances, the spell or ability will be countered.
  • If you turn Hall of Storm Giants into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.
  • Prices

    Seller Price
    Tcgplayer 31.25 USD
    Cardmarket 68.07 EUR
    Cardkingdom 21.99 USD
    Manapool 35.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control two or more other lands, this land enters tapped. : Add . : Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls,counterit unless that player pays .)

    Hall of Storm Giants Land Normal - ~$39.2

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