🤖 ManaHive AI
"Find me cards equivalent to: Timbermare"
Equivalent cards to Timbermare (green, temporary haste creatures or tap effects):
1. Craterhoof Behemoth — Massive haste, pump, and attack effect.
2. Vigor — Big body with powerful ability, commonly used for green finishers.
3. Pathbreaker Ibex — Haste-ish finisher for green, pumps attacking creatures.
4. Blossoming Tortoise — Has similar untap effects and green ramp synergies.
5. Sandwurm Convergence — Controls fliers, produces tokens each turn (different, but can overwhelm like Timbermare).
Reason: Green seldom gets outright haste, but these creatures provide big, game-ending swings or tap-based effects.
Found Cards
6 Results
Blossoming Tortoise
Craterhoof Behemoth
Pathbreaker Ibex
Sandwurm Convergence
Timbermare
Vigor
Blossoming Tortoise #163s Creature — Turtle
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Mythic |
| Converted Cost: | 4 |
| Power/Toughness: | 3/3 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Mill
Rules
Text
Whenever this creature enters or attacks,millthree cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control costCraterhoof Behemoth #375 Creature — Beast
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Mythic |
| Converted Cost: | 8 |
| Power/Toughness: | 5/5 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Haste
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.Pathbreaker Ibex #101 Creature — Goat
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Mythic |
| Converted Cost: | 6 |
| Power/Toughness: | 3/3 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Rules
Text
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.Sandwurm Convergence #183s Enchantment
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 8 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: | |
| Tokens: |
Rules
Text
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.Timbermare #140 Creature — Elemental Horse
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | 5/5 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Echo
Haste
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Haste EchoVigor #53 Creature — Elemental Incarnation
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 6 |
| Power/Toughness: | 6/6 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Trample