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5 Cards Found

AI 🤖 Find me cards equivalent to: Timbermare

Equivalent cards to Timbermare (which is green) would share themes like temporary haste, tapping, or one-turn impact. Some options:

  • Deus of Calamity (green/red, haste, trampler)
  • Craterhoof Behemoth (green, strong ETB impact, gives haste sometimes)
  • Vigor (green, big body with added effect)
  • Great Sable Stag (green, cheap big body, though less of a one-turn impact)


Reason: These cards share similar color and impactful or hasty creature theme.

Results:

Craterhoof Behemoth #375 Creature — Beast

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Craterhoof Behemoth’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample and get +X/+X.
  • The value of X is calculated only once, as Craterhoof Behemoth’s last ability resolves.
  • Prices

    Seller Price
    Tcgplayer 20.31 USD / 20.29 USD
    Cardmarket 17.31 EUR / 18.15 EUR
    Cardkingdom 16.99 USD / 20.99 USD
    Cardsphere 23.05 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

    Deus of Calamity #204 Creature — Spirit Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • This ability triggers from any damage, not just combat damage, that Deus of Calamity deals to an opponent in increments of 6 or more.
  • This ability will trigger when Deus of Calamity deals 6 damage to an opponent at one time. It won’t keep track of the accumulated damage that it deals at different times.
  • Prices

    Seller Price
    Tcgplayer 1.31 USD / 4.3 USD
    Cardmarket 0.67 EUR / 5.51 EUR
    Cardkingdom 1.79 USD / 8.99 USD
    Cardsphere 1.18 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature deals 6 or more damage to an opponent,destroytarget land that player controls.

    Great Sable Stag #186 Creature — Elk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elk
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Protection

    Rules

  • Although the reminder text doesn’t say so, Great Sable Stag also can’t be equipped by blue or black Equipment.
  • Great Sable Stag can be targeted by spells that try to counter it (such as Cancel). Those spells will resolve, but the part of their effect that would counter Great Sable Stag won’t do anything. Any other effects those spells have will work as normal.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 2.58 USD
    Cardmarket 0.4 EUR / 1.52 EUR
    Cardkingdom 3.49 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

    Timbermare #140 Creature — Elemental Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Echo Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.49 USD / 7.88 USD
    Cardmarket 0.18 EUR / 0.81 EUR
    Cardkingdom 0.49 USD / 2.49 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep,sacrificeit unless you pay its echo cost.) When this creature enters, tap all other creatures.

    Vigor #875 Creature — Elemental Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
  • If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.
  • If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
  • The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 35 USD
    Cardkingdom 44.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1counteron that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere,shuffleit into its owner's library.

    Craterhoof Behemoth Creature — Beast Normal - ~$15.37

    Deus of Calamity Creature — Spirit Avatar Normal - ~$4.04

    Great Sable Stag Creature — Elk Normal - ~$2.83

    Timbermare Creature — Elemental Horse Normal - ~$2.94

    Vigor Creature — Elemental Incarnation Normal - ~$19.33

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