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"Find me cards equivalent to: Time Beetle"

Equivalent cards to Time Beetle (Blue, with unblockability and time manipulation):
1. Ghostly Pilferer – Blue creature, hard to block, draws cards on damage.
2. Thada Adel, Acquisitor – Blue, evasion (islandwalk), effects on combat damage.
3. Stasis Snare (noncreature, but interacts with time counters/effects in blue decks)
4. Paradox Haze – Blue enchantment, interacts with upkeep triggers (synergy with time counters).
5. Chronomaton – Blue artifact creature, interacts with counters.


Reason: These are all blue cards with some evasion or time/counter-related interaction, like Time Beetle. No exact parallel to time travel, but similar mechanical feel.

Found Cards

6 Results

Chronomaton

Ghostly Pilferer

Paradox Haze

Stasis Snare

Thada Adel, Acquisitor

Time Beetle

Chronomaton #2 Artifact Creature — Golem

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.23 USD
    Cardmarket 0.11 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Put a +1/+1counteron this creature.

    Ghostly Pilferer #98 Creature — Spirit Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Ghostly Pilferer's first ability triggers during your untap step, but it's put onto the stack at the same time as abilities that trigger at the beginning of your upkeep step. Even though the ability triggered first, you may order it before or after other abilities you control that are put onto the stack at this time.
  • Once Ghostly Pilferer has been blocked, activating its last ability doesn't cause it to become unblocked.
  • Players can cast spells and activate abilities after the second triggered ability resolves but before the spell that caused it to trigger does.
  • While resolving Ghostly Pilferer's first ability, you can't pay more than {2} to draw more than one card.
  • Prices

    Seller Price
    Cardmarket 1.53 EUR
    Manapool 1.96 USD
    Cardkingdom 3.49 USD
    Tcgplayer 2.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes untapped, you may pay . If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.

    Paradox Haze #123 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Abilities that trigger "at the beginning of [your] upkeep" will trigger at the beginning of each additional upkeep as well.
  • If an effect causes the enchanted player to skip their upkeep step, this ability won't trigger.
  • If echo triggers during the first upkeep, it won't trigger again during the second upkeep since the creature won't have entered since that player's last upkeep.
  • If two Paradox Hazes enchant the same player, they'll both trigger when that player's first upkeep of the turn begins. The player will get two additional upkeep steps.
  • Paradox Haze targets a player when it's cast, and it enters attached to that player.
  • Prices

    Seller Price
    Manapool 3.34 USD / 3.64 USD
    Tcgplayer 4.23 USD / 5.61 USD
    Cardmarket 2.42 EUR / 3.76 EUR
    Cardkingdom 4.99 USD / 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

    Stasis Snare #BFZ-50 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

    Thada Adel, Acquisitor #40 Legendary Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • If you don't play the card before the turn ends, it simply remains exiled.
  • The exiled card is played using the normal timing rules for an artifact, as well as any other applicable restrictions. For example, you can't play the card during your combat phase unless it has flash. Similarly, if the exiled card is an artifact land, you can't play it if you've already played a land that turn. If it's a nonland card, you'll have to pay its mana cost. The only thing that's different is you're playing it from the exile zone.
  • When the triggered ability resolves, you must search that player's library (and they must shuffle it) even if there are no artifact cards in it or you choose not to find one.
  • Prices

    Seller Price
    Cardmarket 9.59 EUR / 22.82 EUR
    Cardkingdom / 32.99 USD 15.99 USD
    Manapool / 22.91 USD 10.36 USD
    Tcgplayer 11.15 USD / 40.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

    Time Beetle #663 Creature — Alien Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Alien
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Skulk Time Travel

    Rules

  • Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
  • To time travel, look at each permanent you control with a time counter on it and each suspended card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
  • Prices

    Seller Price
    Cardkingdom 12.99 USD
    Cardmarket 4.46 EUR
    Tcgplayer 9.98 USD
    Manapool 9.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever this creature deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a timecounteron it, you may add or remove a timecounter)