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"Find me cards equivalent to: Timeline Culler"

Equivalent cards to Timeline Culler (Black, graveyard recursion, alternative cost, exile interaction):
1. Gravecrawler — Can be cast from your graveyard if you control another Zombie.
Reason: Black, repeatable graveyard recursion.

2. Narcomoeba — When put into the graveyard from the library, it enters the battlefield.
Reason: Black-aligned graveyard recursion, unique return ability (though colorless in identity).

3. Skyclave Shade — Can be cast from the graveyard with kicker.
Reason: Black, can recur from the graveyard, has haste on rare occasion.

4. Bloodghast — Returns from the graveyard to the battlefield whenever you play a land.
Reason: Black, graveyard recursion, aggressive.

5. Prized Amalgam — Returns from graveyard to battlefield when another creature enters under your control from graveyard.
Reason: Black, repeated graveyard returns.

All of these are Black creatures with repeatable graveyard recursion, like Timeline Culler. None have Warp specifically, but share close mechanical space.

Found Cards

6 Results

Bloodghast

Gravecrawler

Narcomoeba

Prized Amalgam

Skyclave Shade

Timeline Culler

Bloodghast #2351 Creature — Vampire Spirit

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Bloodghast's landfall ability triggers only if it's already in your graveyard at the time a land enters under your control.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.
  • Prices

    Seller Price
    Cardkingdom 14.99 USD
    Cardmarket 9.69 EUR / 13.86 EUR
    Manapool 11.24 USD / 10.5 USD
    Tcgplayer / 11.26 USD 11.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

    Gravecrawler #104 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gravecrawler's ability doesn't change when you could cast it.
  • Once you've cast Gravecrawler and it's on the stack, it doesn't matter if you lose control of the other Zombie.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Manapool 0.44 USD
    Cardmarket 1.98 EUR
    Tcgplayer 1.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.

    Narcomoeba #26 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Narcomoeba is removed from your graveyard before its ability resolves, you can't put it onto the battlefield.
  • If Narcomoeba is revealed or looked at while moving from your library to your graveyard (such as with Mind Funeral), its ability will trigger when it's put into your graveyard. It was still in your library while it was revealed or being looked at.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this card is put into your graveyard from your library, you may put it onto the battlefield.

    Prized Amalgam #382 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card cast using its madness ability is cast from exile, not from your graveyard.
  • Prized Amalgam's ability triggers only if it's in your graveyard immediately after an appropriate creature enters the battlefield. A Prized Amalgam that's already on the battlefield won't be returned at the beginning of the next end step if it's put into your graveyard later.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 0.71 USD / 22.87 USD
    Cardmarket / 18.65 EUR 1.05 EUR
    Manapool / 25 USD 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.

    Skyclave Shade #125p Creature — Shade

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Shade
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • After you cast Skyclave Shade from your graveyard, it's considered a new object, and the permission from its landfall ability won't apply to it again even if it returns to your graveyard later in the turn. You'll need to have another land enter the battlefield under your control after it has returned to your graveyard to cast it again.
  • Skyclave Shade's landfall ability triggers only if it's in your graveyard immediately after the land enters the battlefield.
  • You must follow the normal timing permissions and restrictions for Skyclave Shade when casting it with the permission of its landfall ability. You must pay its mana cost (or, if another effect allows, an alternative cost). You may pay its kicker cost when casting it this way.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.3 EUR 0.16 EUR
    Tcgplayer / 0.23 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

    Timeline Culler #121 Creature — Drix Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Drix
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Warp

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.4 USD 0.34 USD
    Cardkingdom 0.99 USD / 1.49 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.69 EUR 0.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste You may cast this card from your graveyard using its warp ability. Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)