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AI 🤖 Find me cards equivalent to: Timothar, Baron of Bats

Equivalent cards to Timothar, Baron of Bats (blue/black, cares about creatures dying, makes tokens):
1. God-Eternal Bontu – Black, makes tokens when creatures die (creates Zombie tokens when other creatures die).
2. Josu Vess, Lich Knight – Black, makes Zombie tokens (on kicker).
3. Lazotep Chancellor – Blue/black, makes tokens when creatures with counters die.
4. Teysa Karlov – White/Black, doubles death triggers, works well with death-matters decks.
5. Sidisi, Brood Tyrant – Blue/black/green, makes Zombie tokens when creatures hit the graveyard from your library.


Reason: All these cards are blue and/or black, focus on death triggers or making tokens.

Results:

God-Eternal Bontu #83 Legendary Creature — Zombie God

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 5/6
Types:
  • Creature
  • SubTypes:
  • Zombie
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • As Bontu's first triggered ability resolves, you may choose to sacrifice zero other permanents.
  • If a second God-Eternal Bontu enters the battlefield under your control, you'll put one into your graveyard before you can sacrifice anything to the new Bontu's triggered ability.
  • If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
  • If any abilities trigger as you sacrifice other permanents, those abilities won't be put onto the stack until after you've drawn cards.
  • If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
  • If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
  • If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
  • If you control another player's God when it dies, you decide whether to put that card into its owner's library.
  • In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardmarket 0.47 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.4 USD
    Manapool 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace When God-Eternal Bontu enters,sacrificeany number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

    Josu Vess, Lich Knight #82 Legendary Creature — Zombie Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Kicker Menace

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.28 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.17 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Menace When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

    Lazotep Chancellor #702 Creature — Zombie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever youdiscarda card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Sidisi, Brood Tyrant #199s Legendary Creature — Snake Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • Any instruction, including Sidisi's first ability, that tells you to put multiple cards from a library into a graveyard moves all the cards at the same time. For example, if Sidisi enters the battlefield and you put three creature cards into your graveyard, Sidisi's last ability will trigger once and you'll put one Zombie token onto the battlefield.
  • Sidisi's last ability triggers any time creature cards are put into your graveyard from anywhere in your library, not just from the top.
  • Prices

    Seller Price
    Tcgplayer 7.78 USD
    Cardmarket 3.75 EUR / 4.25 EUR
    Cardkingdom 7.49 USD
    Manapool 4.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Sidisi enters or attacks,millthree cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

    Teysa Karlov #1235 Legendary Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability of a permanent that triggers when a card is put into a graveyard “from anywhere” triggers twice only if Teysa and that permanent are both still on the battlefield immediately after the creature has died.
  • An ability that triggers on an event that causes a creature to die doesn't trigger twice. For example, an ability that triggers “whenever you sacrifice a creature” triggers only once.
  • An ability that triggers when a creature “leaves the battlefield” will trigger twice if that creature leaves the battlefield by dying.
  • If a creature dying at the same time as Teysa (including Teysa itself dying) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • If a creature dying at the same time that another permanent you control leaves the battlefield causes a triggered ability of that permanent to trigger, that ability triggers an additional time.
  • If you somehow control two Teysas, a creature dying causes abilities to trigger three times, not four. A third Teysa causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on. This also means that if you control Teysa and cast a second one, an ability that triggers when it dies due to the “legend rule” triggers three times.
  • Look at each creature as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if a land that has become a creature dies, an ability that triggers when it dies triggers twice.
  • Teysa affects a creature's own “when this creature dies” triggered abilities as well as other triggered abilities that trigger when that creature dies. Such triggered abilities start with “when” or “whenever.”
  • Teysa's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to pay a cost for that triggered ability, are also made separately.
  • The trigger event doesn't have to specifically refer to “creatures.” In these cases, the trigger event may also refer to something being “put into a graveyard from the battlefield.” For example, an ability that triggers “whenever an artifact is put into a graveyard from the battlefield” would trigger twice if an artifact creature dies while Teysa Karlov is on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 51.36 USD / 55.11 USD
    Cardmarket 33.39 EUR / 39.66 EUR
    Cardkingdom 54.99 USD
    Cardsphere 41.71 USD
    Manapool 48.75 USD / 60.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.

    Timothar, Baron of Bats #4 Legendary Creature — Vampire Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Bat

    Abilities/Keywords

    Ward

    Rules

  • If another creature enters the battlefield as a copy of the Bat token or another effect creates a copy of the Bat token, it will not have the triggered ability granted by Timothar.
  • If the exiled card is somehow no longer in exile when the Bat token's triggered ability resolves, you will still sacrifice the Bat token.
  • If you can't exile the card, perhaps because another effect moved the card before the triggered ability started resolving, you can't pay {1} and won't create a token.
  • The ability of each Bat token you create refers only to the card you exile during the resolution of the ability that created that token. When it deals combat damage to a player, you return only that card to the battlefield, not any other card exiled by Timothar.
  • The controller of the Bat token as it deals combat damage to a player will be the controller of its triggered ability, and the exiled card will be returned to the battlefield under that player's control.
  • Timothar's last ability is linked to the ability it grants the Bat token. If a replacement effect causes you to create more than one Bat token with this effect, they will all have that linked ability, and the exiled card will be returned to the battlefield if any of them deals combat damage to a player.
  • Timothar's last ability triggers when any nontoken Vampire you control dies, not just nontoken Vampires you own. If you control Timothar and another player's nontoken Vampire and that Vampire dies, you may pay {1} to exile that card from their graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 0.27 USD
    Cardmarket 0.44 EUR / 0.34 EUR
    Cardkingdom 0.99 USD / 0.99 USD
    Cardsphere 0.46 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player,sacrificeit and return the exiled card to the battlefield tapped."

    God-Eternal Bontu Legendary Creature — Zombie God Normal - ~$0.48

    Josu Vess, Lich Knight Legendary Creature — Zombie Knight Normal - ~$0.25

    Lazotep Chancellor Creature — Zombie Wizard Normal

    Sidisi, Brood Tyrant Legendary Creature — Snake Shaman Normal - ~$5.61

    Teysa Karlov Legendary Creature — Human Advisor Normal - ~$48.15

    Timothar, Baron of Bats Legendary Creature — Vampire Noble Normal - ~$0.45

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