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"Find me cards equivalent to: Tomorrow, Azami's Familiar"

Equivalent cards to Tomorrow, Azami's Familiar (blue, card selection/filtering):
1. Jace, Wielder of Mysteries — Also manipulates draw, and alternate win-con.
2. Psychic Corrosion — Deals with drawing cards and interacts with deck/mill.
3. Octavia, Living Thesis — Has draw/scry effects synergy.


Reason: All are blue cards that manipulate draws, filtering, or interact strongly with drawing extra cards. None replicate the exact effect, but all are the same color and similar in utility.

Found Cards

4 Results

Jace, Wielder of Mysteries

Octavia, Living Thesis

Psychic Corrosion

Tomorrow, Azami's Familiar

Jace, Wielder of Mysteries #1576 Legendary Planeswalker — Jace

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Follow the instructions in the order listed on Jace’s first loyalty ability: if you target yourself, you’ll put the top two cards of your library into your graveyard and then draw a card.
  • If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.
  • If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card.
  • If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order.
  • If your library has fewer than seven cards in it while resolving Jace’s last ability, and Jace has already left the battlefield, you’ll draw as many cards as you can and then win the game before state-based actions would cause you to lose the game for trying to draw from an empty library.
  • Prices

    Seller Price
    Cardmarket 21.13 EUR / 22.68 EUR
    Manapool 36.25 USD
    Cardkingdom 27.99 USD
    Tcgplayer 31.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card while your library has no cards in it, you win the game instead.
    +1 Target player mills two cards. Draw a card.
    −8 Draw seven cards. Then if your library has no cards in it, you win the game.

    Octavia, Living Thesis #103 Legendary Creature — Elemental Octopus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 10
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Octopus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ward

    Rules

  • Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.
  • For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus's magecraft ability will trigger and you will draw a card.
  • If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.
  • If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.
  • Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.
  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.43 EUR
    Manapool 0.52 USD
    Tcgplayer 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.

    Psychic Corrosion #1669 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” Psychic Corrosion’s ability won’t trigger.
  • Prices

    Seller Price
    Cardkingdom / 27.99 USD 21.99 USD
    Tcgplayer 17.92 USD
    Cardmarket 11.81 EUR / 14.42 EUR
    Manapool 18.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, each opponent mills two cards.

    Tomorrow, Azami's Familiar #58 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Having multiple Tomorrows on the battlefield does nothing extra.
  • If you have fewer than three cards in your library, you keep one and put the rest back. If you have no cards in your library, you do nothing.
  • If you would draw two cards, you look at the top three cards of your library, keep one, and put the rest on the bottom of your library in any order. Then you look at the new top three cards of your library, keep one, and put the rest on the bottom of your library in any order.
  • Since Tomorrow replaces all your card drawing with looking at cards, you can’t lose the game by being required to draw more cards than are in your library with Tomorrow on the battlefield.
  • Tomorrow’s ability makes you look at the top three cards, not draw them. Therefore it won’t trigger abilities that trigger when cards are drawn.
  • Prices

    Seller Price
    Cardmarket / 4.53 EUR 0.36 EUR
    Tcgplayer 1.09 USD / 9.19 USD
    Manapool 0.52 USD / 6.28 USD
    Cardkingdom 1.79 USD / 11.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.