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"Find me cards equivalent to: Topsy Turvy"

Equivalent or similar cards to Topsy Turvy (blue enchantment, alters turn structure/order):
1. Timesifter (colorless, artifact; similar theme: changes turn order based on top cards)
2. Knowledge Pool (blue, artifact; changes traditional spell interaction flow)
3. Teferi's Realm (blue, enchantment; alters untap, upkeep, or draw steps)
4. Dovescape (blue/white, enchantment; radically alters spell outcomes)

There are no exact blue enchantments that fully reverse turn phases/order like Topsy Turvy, but these share chaos/alteration of game flow.

Found Cards

5 Results

Dovescape

Knowledge Pool

Teferi's Realm

Timesifter

Topsy Turvy

Dovescape #95 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If a split card is cast, Dovescape makes tokens equal to the mana value of the half that was cast.
  • The Bird tokens are created even if the spell isn't countered by Dovescape's ability. This may happen because the spell can't be countered, because it's already been countered, or because it's otherwise been removed from the stack by the time Dovescape's ability resolves.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Cardmarket / 3.42 EUR 3.79 EUR
    Manapool 5.62 USD
    Tcgplayer 6.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) Whenever a player casts a noncreature spell,counterthat spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.

    Knowledge Pool #111 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Any other abilities that trigger when you cast the original spell (for example, if you cast Emrakul, the Aeons Torn) will still trigger and go on the stack.
  • If multiple Knowledge Pools are on the battlefield, keep track of which cards are exiled by each of them. Whenever a player casts a spell from their hand: -- If all Knowledge Pools are controlled by the same player, that player chooses the order in which the triggered abilities are put onto the stack. The last one put onto the stack will be the first to resolve. -- If multiple players each control one or more Knowledge Pools, the active player put their triggered abilities on the stack in any order, then each other player in turn order does the same. The last ability put onto the stack this way will be the first to resolve. -- The first triggered ability to resolve will exile the original spell, then the player who cast that spell may cast one of the nonland cards exiled by the Knowledge Pool that generated that triggered ability. The abilities of other Knowledge Pools will do nothing when they resolve, as the original spell will already have been exiled.
  • If the card has any mandatory additional costs, as Kuldotha Rebirth does, you must pay them in order to cast the spell.
  • If the card you cast without paying its mana cost has an X in its mana cost, you must choose 0 as its value.
  • If the original spell isn't exiled (perhaps because it's countered by another spell or ability before Knowledge Pool's second triggered ability resolves), the rest of the ability does nothing. The player doesn't get to cast an exiled card.
  • If there are no nonland cards exiled by Knowledge Pool, the original spell is still exiled.
  • The spell a player casts from their hand won't resolve if it's exiled, even if that spell can't be countered by spells or abilities.
  • Timing restrictions based on the card's type are ignored. For example, you can cast an exiled creature card this way. Other restrictions, such as Spinal Embrace's "Cast Spinal Embrace only during combat" are not ignored.
  • You may cast any other card exiled by Knowledge Pool, including one owned by an opponent. Any card exiled by Knowledge Pool's "enters" ability or its other triggered ability may be cast.
  • You may pay additional costs, such as kicker costs, of the exiled card.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 7.99 USD
    Tcgplayer 1 USD / 7.7 USD
    Manapool 0.73 USD / 4.69 USD
    Cardmarket 0.65 EUR / 2.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — When this artifact enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.

    Teferi's Realm #44 World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Does not affect token permanents, only cards.
  • Can affect itself if you choose "non-Aura enchantment".
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • Prices

    Seller Price
    Manapool 1.33 USD
    Cardmarket 1.85 EUR
    Tcgplayer 2.34 USD
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

    Timesifter #262 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land card has a mana value of 0.
  • Each player must exile the top card of their library at the start of each upkeep step.
  • Each time there's a tie for the highest cost, only the players involved in the tie continue.
  • If a player fails to exile a card, they can't take the extra turn.
  • If multiple extra turns are created in a game, the most recently created extra turn is taken first.
  • If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.
  • Remember which player would have taken the next turn if Timesifter's ability hadn't triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.
  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • Prices

    Seller Price
    Cardkingdom / 22.99 USD 4.49 USD
    Tcgplayer 2.53 USD / 17.25 USD
    Cardmarket / 7.19 EUR 0.47 EUR
    Manapool / 17.97 USD 2.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.

    Topsy Turvy #29 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • Any even number of Topsy Turvys (Turvies?) will essentially cancel each other out and return the order of phases to their normal order.
  • Steps within each phase play out as normal. For example, although the beginning phase happens last in a turn, the untap, upkeep, and draw steps happen in their traditional order. (If it were the other way, combat would require psychics to get through.)
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.14 USD
    Cardmarket 0.18 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.