🤖 ManaHive AI
Equivalent cards to Tourach's Gate (enchantment, black, cares about lands/aura/similar effects):
1. Demon's Horn — Not an Aura or land enchant, but black lifegain enchantments are rare.
2. Contaminated Bond — Black Aura that gives an effect when a creature attacks, but not land or time counters.
3. Dark Privilege — Black Aura with a sacrifice mechanic, not land or time counters.
4. Underworld Connections — Black Aura that enchants a land and gives a repeatable bonus, though effect is card draw/life loss, not a combat buff.
5. Necropotence — Black enchantment with cumulative/repeating upkeep cost, though vastly more powerful/card draw focused.
Closest overall: Underworld Connections (enchants land, B, Aura), but none exactly match the sacrifice Thrull + time counters + land buff combo of Tourach's Gate. Black land-enchanting Auras with combat-related effects are extremely rare.
6 Results
Contaminated Bond
Dark Privilege
Demon's Horn
Necropotence
Tourach's Gate
Underworld Connections
Contaminated Bond #120 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.Dark Privilege #56 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.Demon's Horn #187 Artifact
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| Rarity: | Uncommon |
| Converted Cost: | 2 |
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| Cardmarket | 0.07 EUR |
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Whenever a player casts a black spell, you may gain 1 life.Necropotence #21 aka. Necro Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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Skip your draw step. Whenever youdiscarda card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.Tourach's Gate #48 Enchantment — Aura
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| Rarity: | Rare |
| Converted Cost: | 3 |
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Enchant land you control Sacrifice a Thrull: Put three time counters on this Aura. At the beginning of your upkeep, remove a timecounterfrom this Aura. If there are no time counters on this Aura,sacrificeit. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.Underworld Connections #83 Enchantment — Aura
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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