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"Find me cards equivalent to: Tovolar, the Midnight Scourge"

Cards equivalent to Tovolar, the Midnight Scourge (Legendary Creature, Werewolf, GR, similar abilities):
1. Ulrich of the Krallenhorde — Legendary Werewolf, GR, buffs werewolves and transforms.
2. Arlinn, the Pack's Hope // Arlinn, the Moon's Fury — GR planeswalker, creates wolves, nightbound/daybound.
3. Tovolar, Dire Overlord // Tovolar, the Midnight Scourge — It's the same card, but the front side is also a werewolf lord.
4. Rivaz of the Claw — Legendary Gruul creature, dragon synergy but Gruul color identity and similar mana cost.
5. While not werewolves, Rhythm of the Wild (GR) enhances creatures and synergizes in the same deck colors.


Reason: True equivalents as a Gruul werewolf legend are rare, but these fulfill similar roles or are mechanically close in Gruul colors.

Found Cards

2 Results

Rhythm of the Wild

Rivaz of the Claw

Rhythm of the Wild #12 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
  • A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
  • If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
  • Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
  • Prices

    Seller Price
    Cardmarket / 3.48 EUR 2.91 EUR
    Manapool 2.39 USD / 4.41 USD
    Tcgplayer 2.73 USD / 4.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1counteror haste.)

    Rivaz of the Claw #215s Legendary Creature — Lizard Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • Once you begin casting a spell from your graveyard, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.
  • The ability that the spell gains as Rivaz’s last ability resolves continues to apply to the permanent that spell becomes after the spell resolves, even if it stops being a Dragon or stops being a creature.
  • The ability that the spell gains only applies to it once it’s on the battlefield. If the spell is countered before it resolves, that ability will not exile it.
  • The casting permission granted by Rivaz’s third ability doesn’t change when you may cast the spell from your graveyard.
  • The last ability triggers when you cast a Dragon creature spell from your graveyard for any reason. It triggers even if you didn’t use mana generated by Rivaz’s activated ability to pay its costs.
  • You can use mana generated by the activated ability to pay an alternative cost (such as an escape cost) or an additional cost to cast a Dragon spell. It’s not limited to paying just that spell’s mana cost.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Cardmarket 2.31 EUR
    Tcgplayer 6.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace : Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."