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"Find me cards equivalent to: Toxic Stench"

Cards equivalent to Toxic Stench (black instants affecting creatures):
1. Disfigure — Instant, B: Target creature gets -2/-2 until end of turn.

Reason: Similar black instant with a temporary debuff.

2. Last Gasp — Instant, 1B: Target creature gets -3/-3 until end of turn.

Reason: Same color, stronger immediate effect.

3. Vendetta — Instant, B: Destroy target nonblack creature. It can't be regenerated. You lose life equal to its toughness.

Reason: Destroys nonblack creatures, can’t be regenerated.

4. Dark Withering — Instant, 4BB (madness B): Destroy target nonblack creature.

Reason: Black instant, threshold-style destruction effect, same creature restriction.

All of these are black instants that either debuff or destroy nonblack creatures, like Toxic Stench.

Found Cards

5 Results

Dark Withering

Disfigure

Last Gasp

Toxic Stench

Vendetta

Dark Withering #107 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 6
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.15 USD / 0.39 USD
    Tcgplayer 0.1 USD / 0.77 USD
    Cardmarket 0.14 EUR / 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target nonblack creature. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Disfigure #95 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket 0.23 EUR / 0.38 EUR
    Tcgplayer 0.25 USD / 0.39 USD
    Manapool / 0.36 USD 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets -2/-2 until end of turn.

    Last Gasp #103 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.25 USD
    Cardmarket 0.02 EUR / 0.08 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.13 USD 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets -3/-3 until end of turn.

    Toxic Stench #74 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.6 EUR 0.09 EUR
    Manapool 0.15 USD / 0.25 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.28 USD 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target nonblack creature gets -1/-1 until end of turn. Threshold — If there are seven or more cards in your graveyard, insteaddestroythat creature. It can't be regenerated.

    Vendetta #130 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the targeted creature is an illegal target by the time Vendetta resolves, the spell doesn't resolve. You won't lose life.
  • If the targeted creature isn't destroyed due to umbra armor's effect, Vendetta continues to resolve. You lose life equal to the creature's current toughness (after the Aura with umbra armor has been destroyed).
  • The destroyed creature's last existence on the battlefield is checked to determine its toughness.
  • Prices

    Seller Price
    Tcgplayer / 3.57 USD 0.15 USD
    Cardmarket 0.26 EUR / 2.38 EUR
    Cardkingdom / 4.99 USD 0.35 USD
    Manapool 0.18 USD / 3.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.