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"Find me cards equivalent to: Trail of Evidence"

Cards similar to Trail of Evidence:
1. Search the City

  • Enchantment, Blue. Lets you look for instants or sorceries and draw cards.
    2. Metallurgic Summonings
  • Enchantment, Blue. Makes constructs when you cast instants/sorceries (not investigate, but similar).
    3. Ongoing Investigation
  • Blue Enchantment, investigates when creatures deal damage.
    4. Tezzeret's Gambit
  • Not an Enchantment, but draws cards and makes Clues with proliferation.

None do exactly what Trail of Evidence does, but the closest is Metallurgic Summonings for making tokens on instant/sorcery cast. There are no other current mono-blue enchantments that investigate on instant/sorcery cast.

Found Cards

5 Results

Metallurgic Summonings

Ongoing Investigation

Search the City

Tezzeret's Gambit

Trail of Evidence

Metallurgic Summonings #56s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • For a spell with {X} in its mana cost, use the value chosen for X to determine its mana value. For example, Clash of Wills is an instant spell with mana cost {X}{U}. If you chose 2 as the value of X, then Clash of Wills has mana value 3, and Metallurgic Summonings's ability will create a 3/3 token.
  • If Metallurgic Summonings's first ability resolves and the spell that caused it to trigger has been countered, use that spell's mana value as it last existed on the stack to determine the value of X.
  • Metallurgic Summonings's first ability resolves before the spell that caused it to trigger.
  • The number of artifacts you control is checked only as you activate Metallurgic Summonings's last ability. It's not checked again as it resolves.
  • Prices

    Seller Price
    Tcgplayer 5.54 USD
    Manapool 4.94 USD
    Cardmarket 3.49 EUR
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. , Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

    Ongoing Investigation #84 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • In a Two-Headed Giant game, if you control more than one creature that can attack, you may have them attack different opponents so that Ongoing Investigation's first ability triggers twice.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") , Exile a creature card from your graveyard: Investigate. You gain 2 life.

    Search the City #49 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don’t sacrifice Search the City, perhaps because it was destroyed in response to its ability triggering, you won’t take an extra turn.
  • To “play a card” is to play that card as a land or cast that card as a spell, whichever is appropriate.
  • You can put only one card into its owner’s hand for each card you play.
  • Prices

    Seller Price
    Manapool / 0.18 USD 0.15 USD
    Tcgplayer / 0.19 USD 0.14 USD
    Cardmarket 0.08 EUR / 0.49 EUR
    Cardkingdom / 0.49 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment,sacrificeit. If you do, take an extra turn after this one.

    Tezzeret's Gambit #47 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.
  • As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.
  • If you're at 1 life or less, you can't pay 2 life.
  • Phyrexian mana is not a new color. Players can't produce Phyrexian mana.
  • To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardmarket 0.22 EUR
    Manapool 0.16 USD
    Tcgplayer 0.23 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Trail of Evidence #93 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price
    Cardmarket / 1.37 EUR 0.11 EUR
    Manapool 0.19 USD / 1.18 USD
    Tcgplayer 0.25 USD / 2.49 USD
    Cardkingdom / 1.99 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.")