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AI 🤖 Find me cards equivalent to: Trap the Trespassers

Equivalent cards to Trap the Trespassers (white, instant, with tap/freeze effects):
1. Arrest the Enemy – White instant, taps creatures and can scry.
2. Repel the Vile – White instant that also deals with creatures, though exiles rather than tapping.
3. Show of Compliance – White instant that taps creatures and can scry.


Reason: All are white instants that interact with creatures, focusing on tapping or removal, similar in function to Trap the Trespassers.

Results:

Repel the Vile #33 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.09 USD
    Cardmarket 0.08 EUR / 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.

    Trap the Trespassers #108 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
  • Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.
  • Each player must vote for one of the available options. They can't abstain.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • None of the creatures are targeted. Players may vote for a creature with hexproof, protection from blue, or similar.
  • Players may vote for creatures that are already tapped.
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD
    Cardmarket 0.6 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.38 USD
    Manapool 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stuncounterwould become untapped, remove one from it instead.)

    Repel the Vile Instant Normal - ~$0.16

    Trap the Trespassers Instant Normal - ~$0.55

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