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AI 🤖 Find me cards equivalent to: Treason of Isengard

Equivalent cards to Treason of Isengard (a green spell that amasses Orcs and draws a card) include:

  • Raise the Palisade (green, amass Orcs)
  • Fangorn, Tree Shepherd (green, creates tokens and card draw)
  • Return of the Wildspeaker (green, draws cards based on creature stats)
  • Lat-Nam's Legacy (blue, draws cards—blue but similar card draw)


Reason: These cards are green (or mostly green), offer card draw and/or token amassing, which is the core effect of Treason of Isengard.

Results:

Fangorn, Tree Shepherd #166 Legendary Creature — Treefolk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 4/10
Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a green mana you add has certain restrictions or riders associated with it (for example, if it was produced by Great Hall of the Citadel), they'll apply to that mana no matter when you spend it.
  • Once Fangorn, Tree Shepherd leaves the battlefield, you have until the end of the current step or phase to spend your unspent green mana before it is lost as normal. There is no penalty associated with this other than the loss of the mana.
  • You can keep unspent green mana indefinitely while Fangorn, Tree Shepherd is on the battlefield. That means if you add a green mana during one step or phase, you can spend it during a later step or phase, or even a later turn. Other types of mana will be lost as normal as each step and phase ends.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.3 USD
    Cardmarket 0.23 EUR / 0.38 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much . You don't lose unspent green mana as steps and phases end.

    Lat-Nam's Legacy #30b Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Shuffling a card from your hand into your library is mandatory. The effect says “if you do” because performing that action might have been impossible. If you fail to shuffle a card into your library because your hand was empty, you won’t draw any cards.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.45 EUR
    Cardkingdom 0.35 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

    Raise the Palisade #1897 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To choose a creature type, you must choose an existing creature type, such as Halfling or Scout. You can't choose multiple creature types, such as "Halfling Scout." Card types such as artifacts can't be chosen, nor can subtypes that aren't creature types, such as Forest, Equipment, or Food.
  • Prices

    Seller Price
    Tcgplayer 22.82 USD
    Manapool 24.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

    Return of the Wildspeaker #44 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.66 USD / 3.66 USD
    Cardmarket 1.51 EUR / 3.68 EUR
    Cardkingdom 3.99 USD / 8.99 USD
    Manapool 1.95 USD / 3.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

    Treason of Isengard #525 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
  • To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
  • You can cast Treason of Isengard without a target just to amass Orcs. However, if you do choose a target, and that target is illegal at the time Treason of Isengard tries to resolve, Treason of Isengard won't resolve and none of its effects will happen. You won't amass Orcs.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.37 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.79 USD / 0.49 USD
    Manapool 0.17 USD / 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

    Fangorn, Tree Shepherd Legendary Creature — Treefolk Normal - ~$0.35

    Lat-Nam's Legacy Instant Normal - ~$0.31

    Raise the Palisade Sorcery Normal - ~$23.73

    Return of the Wildspeaker Instant Normal - ~$3.65

    Treason of Isengard Sorcery Normal - ~$0.4

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