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"Find me cards equivalent to: Treasure Chest"

Treasur Chest is a colorless artifact with a d20 roll and a high-impact random effect for 4 generic mana and a sacrifice.
No other Magic card is exactly equivalent, but here are some similar colorless artifacts that involve randomness or treasure/token generation:
1. Bag of Holding — Artifact, colorless, random-like hand/self-exile effects.
2. Coveted Jewel — Artifact, colorless, draws 3 cards and generates mana.
3. Treasure Map — Artifact, colorless, creates Treasure tokens.
4. Gilded Lotus — Artifact, colorless, ramp.
5. Sundial of the Infinite — Artifact, colorless, unique activated ability with high-impact potential.

None directly roll a d20, but Treasure Chest remains the only card with all the described attributes. All cards listed are colorless artifacts with random, treasure, or draw themes.

Found Cards

5 Results

Bag of Holding

Coveted Jewel

Gilded Lotus

Sundial of the Infinite

Treasure Chest

Bag of Holding #222p Artifact

Info

Color:
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Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
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    Languages:
    Layout:
    Normal
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    Rules

  • If Bag of Holding is moved to exile when you sacrifice it (most likely due to Leyline of the Void's effect), it remains in exile. It won't be returned to your hand.
  • If Bag of Holding leaves the battlefield, the items it contained are exiled forever (and, perhaps, scattered throughout the Astral Plane). If the same Bag of Holding card returns to the battlefield, it's considered a new object without access to the cards stored by the old object.
  • If you control more than one Bag of Holding, you choose which one will hold the discarded card. Other Bags of Holding can't return that card.
  • If you discard a card but that card is not in your graveyard as Bag of Holding's first ability resolves, that card remains wherever it has moved.
  • You both draw and discard while Bag of Holding's second ability is resolving. No player may take any action—nor can anything else happen—until you've both drawn and discarded.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD / 6.99 USD
    Manapool / 1.71 USD 0.88 USD
    Cardmarket / 0.72 EUR 0.41 EUR
    Tcgplayer / 1.62 USD 0.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever youdiscarda card, exile that card from your graveyard. , : Draw a card, thendiscarda card. , ,Sacrificethis artifact: Return all cards exiled with this artifact to their owner's hand.

    Coveted Jewel #196 Artifact

    Info

    Color:
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    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
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    Layout:
    Normal
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    Rules

  • A creature attacking a planeswalker you control won't cause Coveted Jewel's last ability to trigger.
  • Coveted Jewel's last ability resolves after blockers are chosen but before combat damage is dealt.
  • Coveted Jewel's last ability triggers after you declare blockers (or declare no blockers at all) if any attacking creatures are unblocked. It doesn't matter if some attacking creatures were blocked.
  • If more than one opponent attacks you at the same time, Coveted Jewel's last ability triggers for each of them. You choose which player ends up with Coveted Jewel, but each of them draws three cards and has a chance to activate its mana ability.
  • Prices

    Seller Price
    Tcgplayer / 0.97 USD 0.3 USD
    Cardkingdom 0.49 USD / 0.99 USD
    Manapool / 0.61 USD 0.15 USD
    Cardmarket 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

    Gilded Lotus #434 Artifact

    Info

    Color:
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    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
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    Layout:
    Normal
    Rank:
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    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.1 USD
    Cardkingdom 3.49 USD
    Cardmarket 1.69 EUR
    Manapool 1.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add three mana of any one color.

    Sundial of the Infinite #55 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
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    Layout:
    Normal
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    Rules

  • Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
  • If Sundial of the Infinite's ability is activated before the end step, any "at the beginning of the end step"-triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep).
  • If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
  • The earliest that you can activate Sundial of the Infinite's ability is during your upkeep step, after abilities that trigger "at the beginning of your upkeep" have been put onto the stack but before they resolve.
  • Though spells and abilities that are exiled won't get a chance to resolve, they don't count as being "countered."
  • Prices

    Seller Price
    Tcgplayer 9.16 USD / 13.57 USD
    Cardkingdom 13.99 USD / 16.99 USD
    Cardmarket / 11.82 EUR 10.59 EUR
    Manapool 9.04 USD / 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack.Discarddown to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

    Treasure Chest #252s Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
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    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • If you choose to put the card into your hand, you don't need to reveal it.
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
  • The “otherwise” in the last ability refers to whether or not you put it onto the battlefield, not whether or not it's an artifact card. You may put it into your hand even if it's an artifact card.
  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
  • Prices

    Seller Price
    Cardmarket 0.94 EUR
    Tcgplayer 1.65 USD
    Cardkingdom 2.99 USD
    Manapool 1.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Thenshuffle