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AI 🤖 Find me cards equivalent to: Treefolk Seedlings

Equivalent cards to Treefolk Seedlings (green, toughness based on lands) include:

  • Dungrove Elder (Green, power/toughness equal to Forests you control)
  • Khalni Hydra (Green, high toughness, Forest synergy)
  • Vinelasher Kudzu (Green, grows with lands entering the battlefield)

All are green and interact with lands or forests for size.

Results:

Dungrove Elder #M12-171 Creature — Treefolk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: */*
Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • Dungrove Elder’s ability sets its power and toughness in all zones, not just the battlefield.
  • Dungrove Elder’s power and toughness are each equal to the number of lands you control with the land type Forest, not necessarily lands named Forest.
  • Dungrove Elder’s power and toughness will change as the number of Forests you control changes.
  • Prices

    Seller Price
    Tcgplayer 0.61 USD
    Cardmarket 0.48 EUR
    Cardkingdom 1.79 USD
    Manapool 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.

    Khalni Hydra #192 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • For the purpose of determining the cost reduction, the number of green creatures you control is checked as you cast Khalni Hydra, before your last chance to activate mana abilities to pay for it. For example, if you control Wild Cantor (a red and green creature with the ability "Sacrifice Wild Cantor: Add one mana of any color.") as you cast Khalni Hydra, first the cost to cast Khalni Hydra is reduced by {G}, then you could sacrifice Wild Cantor for mana to help pay for it.
  • If an effect (such as the one from Lodestone Golem) imposes an additional generic mana cost to casting Khalni Hydra, the Hydra's ability will reduce it too. It'll reduce the amount of green mana you need to spend first, though.
  • Khalni Hydra's cost reduction effect doesn't change its mana cost or mana value.
  • Prices

    Seller Price
    Tcgplayer 11.87 USD / 26.24 USD
    Cardmarket 6.23 EUR / 14.05 EUR
    Cardkingdom 18.99 USD / 44.99 USD
    Manapool 10.88 USD / 17.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each green creature you control. Trample

    Treefolk Seedlings #278 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/*
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The toughness is continuously calculated.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Treefolk Seedlings's toughness is equal to the number of Forests you control.

    Vinelasher Kudzu #50 Creature — Plant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Plant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardmarket 0.24 EUR
    Cardkingdom 0.49 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, put a +1/+1counteron this creature.

    Dungrove Elder Creature — Treefolk Normal - ~$0.9

    Khalni Hydra Creature — Hydra Normal - ~$18.88

    Treefolk Seedlings Creature — Treefolk Normal - ~$0.27

    Vinelasher Kudzu Creature — Plant Normal - ~$0.34

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