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AI 🤖 Find me cards equivalent to: Trespasser's Curse

Some cards equivalent to Trespasser's Curse (Black, Enchantment, punishes creature entry):
1. Polluted Bonds – Opponent loses 2 life when they play a land.
2. Blood Seeker – Opponent loses 1 life when a creature enters under their control.
3. Epicure of Blood – Drains life when you gain life (synergistic effect).


Reason: All are black cards that drain life or punish opponents for typical game actions, similar to Trespasser's Curse.

Results:

Blood Seeker #80 Creature — Vampire Shaman

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Life loss is not the same as damage. Blood Seeker's ability will not cause creatures with bloodthirst to enter with +1/+1 counters.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 8.7 USD
    Cardmarket 0.28 EUR / 1.79 EUR
    Cardkingdom 0.35 USD / 6.99 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 6.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature an opponent controls enters, you may have that player lose 1 life.

    Epicure of Blood #M19-95 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Epicure of Blood's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, Epicure of Blood's ability causes the opposing team to lose 1 life twice.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • The ability of Epicure of Blood triggers just once for each life-gaining event, whether it's 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the ability of Epicure of Blood triggers only once.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.14 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.22 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, each opponent loses 1 life.

    Polluted Bonds #95 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 56.62 USD
    Cardmarket 28.28 EUR
    Cardkingdom 59.99 USD
    Manapool 65.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.

    Trespasser's Curse #AKH-112 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If a creature enters the battlefield under enchanted player’s control and causes an ability controlled by that player to trigger, the triggered ability of Trespasser’s Curse resolves first if it’s that player’s turn, and resolves last if it’s your turn.
  • Prices

    Seller Price
    Tcgplayer 0.56 USD
    Cardmarket 1.48 EUR
    Cardsphere 0.97 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.

    Blood Seeker Creature — Vampire Shaman Normal - ~$2.84

    Epicure of Blood Creature — Vampire Normal - ~$0.22

    Polluted Bonds Enchantment Normal - ~$52.63

    Trespasser's Curse Enchantment — Aura Curse Normal - ~$0.88

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