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"Find me cards equivalent to: Triskaidekaphobia"

Equivalent cards to Triskaidekaphobia (Black, enchantment, alternate win/lose condition) include:

  • Near-Death Experience (White): Win if you have exactly 1 life.
  • Epic Struggle (Green): Win if you control twenty or more creatures.
  • Azor's Elocutors (White/Blue): Win with five or more filibuster counters.
  • Happily Ever After (White): Win with specific permanents and conditions at upkeep.
  • Liliana's Contract (Black): Win if you control four or more Demons with different names.


Reason: These are all enchantments or permanents with automatic win/loss effects, in similar black or other-color options.

Found Cards

6 Results

Azor's Elocutors

Epic Struggle

Happily Ever After

Liliana's Contract

Near-Death Experience

Triskaidekaphobia

Azor's Elocutors #210 Creature — Human Advisor

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 3/5
Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second ability of Azor’s Elocutors removes one filibuster counter per source, no matter how much damage that source dealt. For example, if two attacking creatures deal damage to you at the same time, two filibuster counters will be removed.
  • You’ll only win the game if Azor’s Elocutors has five or more filibuster counters on it when the first ability resolves. For example, if Azor’s Elocutors has four filibuster counters on it and you somehow add another during your main phase, you won’t win the game immediately.
  • Prices

    Seller Price
    Tcgplayer / 2.13 USD 0.37 USD
    Cardkingdom 0.99 USD / 4.99 USD
    Cardmarket 0.22 EUR / 1.23 EUR
    Manapool / 0.65 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a filibustercounteron this creature. Then if this creature has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibustercounterfrom this creature.

    Epic Struggle #112 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To win, you must control 20 or more creatures both at the beginning of upkeep and when it resolves.
  • Prices

    Seller Price
    Cardkingdom 8.49 USD / 29.99 USD
    Manapool / 14 USD 8.85 USD
    Tcgplayer / 30 USD 7.66 USD
    Cardmarket / 15.81 EUR 2.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

    Happily Ever After #16p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.
  • In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.
  • Lands are normally colorless permanents, even if they tap for mana of a certain color.
  • Players can't take any actions during your turn before your upkeep begins.
  • The card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes, such as legendary and basic, aren't card types.
  • The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.
  • You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR / 0.28 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 0.25 USD 0.4 USD
    Manapool / 0.53 USD 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

    Liliana's Contract #1844 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the second ability does trigger, but you no longer control four Demons with different names as the ability resolves, you won’t win the game.
  • If you don’t control four Demons with different names as your upkeep begins, the second ability of Liliana’s Contract won’t trigger. You can’t take any actions during your turn before your upkeep begins.
  • Prices

    Seller Price
    Manapool 3.23 USD
    Cardkingdom 4.49 USD
    Tcgplayer 3.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

    Near-Death Experience #10 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.
  • This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.
  • Prices

    Seller Price
    Cardmarket 0.42 EUR
    Cardkingdom 0.99 USD
    Manapool 0.51 USD
    Tcgplayer 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you have exactly 1 life, you win the game.

    Triskaidekaphobia #137 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If each player has 13 life as Triskaidekaphobia’s ability resolves, the game ends in a draw.
  • If you choose Triskaidekaphobia’s second mode and begin to resolve it while an opponent’s life total is 13 and your life total is 1, that opponent will lose the game before you lose 1 life.
  • In a Two-Headed Giant game, each team with 13 life loses the game, then each player on each team gains or loses 1 life, causing the team’s life total to go up or down by 2.
  • You choose one of the modes even if no player will lose the game. Players will still gain or lose life as appropriate.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.