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"Find me cards equivalent to: Triumph of Ferocity"

Here are some similar green enchantments that reward you with card draw for having the biggest or certain creatures, including your searched card:
1. Triumph of Ferocity (your searched card)
2. Garruk's Uprising (draw when creature with power 4+ enters battlefield)
3. Elemental Bond (draw when creature with power 3+ enters battlefield)
4. Colossal Majesty (draw at upkeep if you control a creature with power 4+)
5. Garruk's Packleader (technically a creature, but same effect as above)


Reason: They all focus on rewarding you for controlling big creatures and provide card draw like Triumph of Ferocity.

Found Cards

5 Results

Colossal Majesty

Elemental Bond

Garruk's Packleader

Garruk's Uprising

Triumph of Ferocity

Colossal Majesty #92 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't control a creature with power 4 or greater as Colossal Majesty's ability resolves, you won't draw a card.
  • If you don't control a creature with power 4 or greater as your upkeep begins, Colossal Majesty's ability won't trigger. You can't take any actions during your turn before your upkeep begins.
  • The creature with power 4 or greater that you control as Colossal Majesty's ability resolves doesn't have to be the same creature with power 4 or greater that was under your control as the ability triggered.
  • You draw only one card, no matter how many creatures with power 4 or greater you control.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

    Elemental Bond #40 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature must have power 3 or greater as it enters, or Elemental Bond's ability won't trigger. Static abilities that raise (or lower) a creature's power are taken into account. However, you can't have a creature with power 2 or less enter and try to raise its power with a spell, an activated ability, or a triggered ability.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD / 8.99 USD
    Cardmarket / 5.23 EUR 3.77 EUR
    Manapool 3.09 USD / 5.15 USD
    Tcgplayer / 6.37 USD 4.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with power 3 or greater enters, draw a card.

    Garruk's Packleader #177 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Garruk's Packleader and another creature with power 3 or greater enter under your control at the same time, the ability will trigger.
  • The ability checks the power of each creature as it enters. It will take into account counters the permanent enters with and static abilities that affect its power (such as Flinthoof Boar's ability). After the creature is on the battlefield, raising its power with a spell (such as Titanic Growth), an activated ability, or a triggered ability won't cause this ability to retroactively trigger.
  • The creature's power is checked only to see if the ability triggers. It doesn't matter what the creature's power is when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 4.99 USD
    Cardkingdom / 4.99 USD 0.39 USD
    Cardmarket / 1.88 EUR 0.23 EUR
    Manapool 0.15 USD / 3.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 3 or greater enters, you may draw a card.

    Garruk's Uprising #109 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
  • If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
  • Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
  • The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
  • Prices

    Seller Price
    Cardmarket 0.55 EUR
    Tcgplayer 0.52 USD
    Cardkingdom 1.29 USD
    Manapool 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

    Triumph of Ferocity #135 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Triumph of Ferocity's ability will trigger at the beginning of each of your upkeeps regardless of who controls the creature with the greatest power. The ability checks whether you'll draw a card when it resolves.
  • Prices

    Seller Price
    Cardmarket 0.15 EUR
    Manapool 0.15 USD
    Tcgplayer 0.26 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.