🤖 ManaHive AI
Equivalent cards to Turf War (Enchantment, Red, land-stealing/combat interaction effects) in red are rare, but here are some with similar mechanics:
1. Confusion in the Ranks – Enchantment, R color, causes control exchange when permanents enter the battlefield.
2. Stolen Strategy – Enchantment, R color, lets you play cards from opponents’ decks, providing resource theft (not lands, but similar feel).
3. Mass Land Destruction like Impending Disaster or Wake of Destruction (Enchantment/R, interacts with lands, but destroys rather than exchanges).
4. Goblin Assault or War Cadence (Enchantment/R, interact with combat, but not with land control).
Exact equivalents in red enchantments that directly swap land control based on combat don’t exist; Turf War is unique, but above are as close as the color identity and type allow.
7 Results
Confusion in the Ranks
Goblin Assault
Impending Disaster
Stolen Strategy
Turf War
Wake of Destruction
War Cadence
Confusion in the Ranks #87 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 5 |
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Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.Goblin Assault #MM3-95 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.Impending Disaster #82 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 2 |
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At the beginning of your upkeep, if there are seven or more lands on the battlefield,sacrificethis enchantment anddestroyall lands.Stolen Strategy #467 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 5 |
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At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.Turf War #54 Enchantment
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| Converted Cost: | 5 |
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When this enchantment enters, for each player, put a contestedcounteron target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.Wake of Destruction #99 Sorcery
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| Converted Cost: | 6 |
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Destroy target land and all other lands with the same name as that land.War Cadence #128 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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