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"Find me cards equivalent to: Tyranid"

Tyranid is a creature type, not a specific card. If you want cards with the Tyranid creature type, some examples are:

  • Tyranid Prime
  • Termagant Swarm
  • Hormagaunt Horde
  • Exocrine
  • Old One Eye


Reason:
All these cards are green (sometimes with blue or red) and have the Tyranid creature type.

Found Cards

5 Results

Exocrine

Hormagaunt Horde

Old One Eye

Termagant Swarm

Tyranid Prime

Exocrine #76 Creature — Tyranid

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Tyranid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ravenous

    Rules

  • A creature with ravenous gets its counters as it enters the battlefield. It doesn't enter the battlefield first and then get its counters. Any triggered ability that looks for a creature with a certain power or toughness entering the battlefield will see the counters when it checks to see if it should trigger.
  • If a permanent spell with ravenous is copied, the copy will have the same value for X, and the token permanent that the spell becomes as it enters the battlefield will enter with X counters.
  • If another permanent enters the battlefield as a copy of a creature with Ravenous, it will not enter with any counters from the ravenous ability.
  • The triggered ability that checks to see if X is 5 or greater refers to the value of X that was chosen as the spell was cast, which may be different from the number of counters it entered with if there are replacement effects involved. This is also true for any other ability that it has which refers to X and triggers when it enters the battlefield.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 2.99 USD
    Cardmarket / 2.39 EUR 0.86 EUR
    Manapool 1.6 USD
    Tcgplayer 1.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.

    Hormagaunt Horde #93 Creature — Tyranid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Tyranid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ravenous

    Rules

  • A creature with ravenous gets its counters as it enters the battlefield. It doesn't enter the battlefield first and then get its counters. Any triggered ability that looks for a creature with a certain power or toughness entering the battlefield will see the counters when it checks to see if it should trigger.
  • If a permanent spell with ravenous is copied, the copy will have the same value for X, and the token permanent that the spell becomes as it enters the battlefield will enter with X counters.
  • If another permanent enters the battlefield as a copy of a creature with Ravenous, it will not enter with any counters from the ravenous ability.
  • Players can respond to the triggered ability, but once it starts resolving and you decide whether to pay {2}{G}, it's too late for anyone to respond.
  • The Endless Swarm ability triggers only if Hormagaunt Horde is in your graveyard at the moment the land enters the battlefield.
  • The Endless Swarm ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • The triggered ability that checks to see if X is 5 or greater refers to the value of X that was chosen as the spell was cast, which may be different from the number of counters it entered with if there are replacement effects involved. This is also true for any other ability that it has which refers to X and triggers when it enters the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.56 USD
    Cardmarket 0.28 EUR / 0.66 EUR
    Cardkingdom / 2.49 USD 0.99 USD
    Manapool 0.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Endless Swarm — Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to your hand.

    Old One Eye #96 Legendary Creature — Tyranid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Tyranid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • Old One-Eye's Fast Healing ability only triggers if it is in your graveyard at the beginning of your precombat main phase.
  • Opponents may respond to the Fast Healing ability after it goes on the stack, but they don't get the chance to cast spells or activate abilities between the time you have chosen to discard two cards and the time Old One-Eye is returned to your hand.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Manapool 2.51 USD
    Cardmarket 5.56 EUR
    Tcgplayer 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Other creatures you control have trample. When Old One Eye enters, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your first main phase, you maydiscardtwo cards. If you do, return this card from your graveyard to your hand.

    Termagant Swarm #99★ Creature — Tyranid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Tyranid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ravenous

    Rules

  • A creature with ravenous gets its counters as it enters the battlefield. It doesn't enter the battlefield first and then get its counters. Any triggered ability that looks for a creature with a certain power or toughness entering the battlefield will see the counters when it checks to see if it should trigger.
  • If a permanent spell with ravenous is copied, the copy will have the same value for X, and the token permanent that the spell becomes as it enters the battlefield will enter with X counters.
  • If another permanent enters the battlefield as a copy of a creature with Ravenous, it will not enter with any counters from the ravenous ability.
  • See also "New Keyword Ability: Ravenous" in General Notes.
  • The triggered ability that checks to see if X is 5 or greater refers to the value of X that was chosen as the spell was cast, which may be different from the number of counters it entered with if there are replacement effects involved. This is also true for any other ability that it has which refers to X and triggers when it enters the battlefield.
  • Use Termagent Swarm's power as it last existed on the battlefield to determine the number of tokens you create.
  • Prices

    Seller Price
    Tcgplayer 4.45 USD
    Manapool 4.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.

    Tyranid Prime #145 Creature — Tyranid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Tyranid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • Prices

    Seller Price
    Cardmarket / 1.46 EUR 0.4 EUR
    Cardkingdom 0.79 USD
    Manapool 0.55 USD
    Tcgplayer 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) Synapse Creature — Other creatures you control have evolve.