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4 Cards Found

AI 🤖 Find me cards equivalent to: Ugin's Mastery

Equivalent cards to Ugin's Mastery (blue enchantment, creates tokens from casting colorless spells):
1. Mechanized Production — Also blue, creates token copies of an artifact.
2. Mirrormade — Blue, enters as a copy of an artifact or enchantment.
3. Saheeli's Artistry — Blue, creates token copies of artifacts and creatures when cast.


Reason: All cards are blue and involve creating/copying artifacts or creatures, similar to Ugin's Mastery by interacting with tokens and permanents.

Results:

Mechanized Production #38s Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • All eight of the permanents sharing a name must be artifacts. If you control only seven artifacts with the same name and a nonartifact permanent with that same name, you won't win the game.
  • Any abilities that trigger on the token being created won't resolve until after Mechanized Production's triggered ability has finished resolving entirely and performed its check for eight artifacts with the same name.
  • Any enters-the-battlefield abilities of the copied artifact trigger when the artifact token enters the battlefield. The artifact token also has any "this enters the battlefield with" or "as this enters the battlefield" abilities that the copied artifact has.
  • If Mechanized Production and the enchanted artifact leave the battlefield simultaneously in response to the triggered ability, then the effect creates a token that's a copy of the artifact as it last existed on the battlefield.
  • If the copied artifact has {X} in its mana cost, X is considered to be zero.
  • If the copied artifact is a token, the token that's created copies the original characteristics of that token as stated by the effect that created it.
  • If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.
  • If the enchanted artifact leaves the battlefield in response to Mechanized Production's triggered ability but Mechanized Production does not, Mechanized Production is put into its owner's graveyard as a state-based action with no enchanted artifact. The triggered ability creates no token, but you can still win the game if you control enough artifacts with the same name.
  • If you control eight or more artifacts that share a name while you control Mechanized Production, you won't win the game yet. You'll win the game while resolving its triggered ability during your upkeep.
  • The eight artifacts with the same name don't have to have the same name as the enchanted artifact. For example, you win the game if you control eight Thopter artifact creature tokens as Mechanized Production's ability resolves, even if Mechanized Production isn't attached to a Thopter.
  • The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn't copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, or so on.
  • Prices

    Seller Price
    Tcgplayer 12.65 USD
    Cardmarket 8.33 EUR
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

    Mirrormade #55s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when Mirrormade enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.
  • If Mirrormade copies an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. You can't choose any permanent cards entering the battlefield at the same time as that Aura. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way. The chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for Mirrormade to enchant, it stays in its current zone (unless it's a spell, in which case it's put into its owner's graveyard).
  • If Mirrormade somehow enters the battlefield at the same time as another artifact or enchantment, it can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.
  • If the chosen permanent has {X} in its mana cost, X is considered to be 0.
  • If the chosen permanent is a token, Mirrormade copies the original characteristics of that token as stated by the effect that created the token. Mirrormade doesn't become a token in this case.
  • If the chosen permanent is copying something else (for example, if the chosen permanent is another Mirrormade), then Mirrormade enters the battlefield as whatever the chosen permanent copied.
  • Mirrormade copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras attached to it, or any non-copy effects that have changed its types, color, or so on. Notably, if Mirrormade copies an artifact creature or enchantment creature that's normally not a creature (such as one affected by Bring to Life), Mirrormade won't be a creature.
  • Prices

    Seller Price
    Tcgplayer 4.16 USD
    Cardmarket 1.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.

    Saheeli's Artistry #62s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any abilities that trigger during the resolution of Saheeli's Artistry will wait to be put onto the stack until Saheeli's Artistry finishes resolving. An ability that triggers on the first token entering the battlefield may target the second token and vice versa.
  • Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
  • If the copied permanent has {X} in its mana cost, X is considered to be 0.
  • If the copied permanent is a token, the token created with Saheeli's Artistry copies the original characteristics of that token as stated by the effect that that created that token.
  • If the copied permanent is copying something else (for example, if the copied permanent is an Altered Ego), then the token enters the battlefield as whatever that permanent copied.
  • If you choose both modes, the tokens enter one at a time. Thus, if the token created by the second mode has an ability that triggers “whenever an artifact enters the battlefield,” the token created by the first mode will already be on the battlefield and won't cause that ability to trigger.
  • If you choose both modes, you may target a single artifact creature twice and get two copies of that artifact creature.
  • If you chose the second mode, the token is an artifact in addition to its other types. This is a copiable value of the token that other effects may copy.
  • The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Prices

    Seller Price
    Tcgplayer 0.38 USD
    Cardmarket 0.32 EUR
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

    Ugin's Mastery #718 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Manifest

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
  • Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, a transforming double-faced card can't transform or convert. If the front face of a face down double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
  • If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
  • If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
  • The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
  • Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
  • Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
  • You can look at a face-down permanent you control any time. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.33 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.

    Mechanized Production Enchantment — Aura Normal - ~$9.66

    Mirrormade Enchantment Normal - ~$2.92

    Saheeli's Artistry Sorcery Normal - ~$0.43

    Ugin's Mastery Enchantment Normal - ~$0.31

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