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8 Cards Found

AI 🤖 Find me cards equivalent to: Uncomfortable Chill

Equivalent cards to Uncomfortable Chill (blue, instant, -2/-0 and draw a card):

  • Turn Aside (protection version, but doesn’t shrink attackers)
  • Dramatic Reversal (untaps, but not combat debuff)
  • Whiplash Trap (returns creatures, slightly similar tempo)
  • Aetherize (returns all attacking creatures)

Closest direct equivalent:

  • Repulse (bounces creature, draws a card)
  • Mizzium Skin (blue, instant, combat utility)

None do exactly -2/-0 to all with draw, but these are the closest in blue. Dazzling Lights (-3/-0, draw card, but only one creature).

Results:

Aetherize #1667 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat. There's no such thing as an attacking creature outside of the combat phase.
  • Prices

    Seller Price
    Tcgplayer 11.47 USD
    Cardkingdom 17.99 USD
    Cardsphere 10.31 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all attacking creatures to their owner's hand.

    Dazzling Lights #GRN-34 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Surveil

    Rules

  • Some spells that instruct you to surveil require targets. You can't cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn't resolve and you won't surveil.
  • When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.
  • You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD
    Cardmarket 0.08 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    Dramatic Reversal #1083 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 23.75 USD / 26.66 USD
    Cardkingdom 19.99 USD / 19.99 USD
    Cardsphere 23.87 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all nonland permanents you control.

    Mizzium Skin #45 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.65 USD
    Cardmarket 0.2 EUR / 1.05 EUR
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Repulse #13 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the target creature is an illegal target as Repulse tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.13 USD
    Cardmarket 0.05 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature to its owner's hand. Draw a card.

    Turn Aside #78 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Turn Aside can target a spell that has multiple targets, as long as at least one of those targets is a permanent you control.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 2.75 USD
    Cardmarket 0.1 EUR / 1.13 EUR
    Cardkingdom 0.35 USD / 2.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell that targets a permanent you control.

    Uncomfortable Chill #82 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.3 USD
    Cardmarket 0.04 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures your opponents control get -2/-0 until end of turn. Draw a card.

    Whiplash Trap #DDN-70 Instant — Trap

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Trap
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay.
  • Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
  • You can target any two creatures, not just ones that entered this turn.
  • You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
  • You must target two creatures as you cast Whiplash Trap. If you can't (because just one creature is on the battlefield, perhaps), you can't cast the spell.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Return two target creatures to their owners' hands.

    Aetherize Instant Normal - ~$13.26

    Dazzling Lights Instant Normal - ~$0.16

    Dramatic Reversal Instant Normal - ~$22.85

    Mizzium Skin Instant Normal - ~$0.46

    Repulse Instant Normal - ~$0.19

    Turn Aside Instant Normal - ~$1.03

    Uncomfortable Chill Instant Normal - ~$0.23

    Whiplash Trap Instant — Trap Normal - ~$0.18

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