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AI 🤖 Find me cards equivalent to: Undergrowth Champion

Equivalent cards to Undergrowth Champion (Green, counters theme):

  • Scavenging Ooze (gains +1/+1 counters)
  • Avatar of the Resolute (enters with counters, synergy with counters)
  • Experiment One (evolves with counters)
  • Champion of Lambholt (grows with counters)

These cards are Green, grow via +1/+1 counters, and can be resilient threats.

Results:

Avatar of the Resolute #175s Creature — Avatar

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach Trample

    Rules

  • When determining how many +1/+1 counters Avatar of the Resolute enters the battlefield with, don't count any creatures entering the battlefield at the same time, even if those creatures enter the battlefield with +1/+1 counters on them.
  • Prices

    Seller Price
    Tcgplayer 1.46 USD
    Cardmarket 1.95 EUR / 2.26 EUR
    Cardkingdom 2.79 USD
    Manapool 1.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, trample This creature enters with a +1/+1counteron it for each other creature you control with a +1/+1counteron it.

    Champion of Lambholt #174 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Champion of Lambholt's first ability applies even if it isn't attacking.
  • The comparison of power is done only when blockers are declared. Decreasing the power of a blocking creature (or increasing the power of Champion of Lambholt) after this point won't cause any creature to stop blocking or become unblocked.
  • Prices

    Seller Price
    Tcgplayer 2.59 USD
    Cardmarket 2.25 EUR
    Cardkingdom 4.99 USD
    Cardsphere 1.67 USD
    Manapool 6.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1counteron this creature.

    Experiment One #137 Creature — Human Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Evolve

    Rules

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.12 USD
    Cardmarket 0.11 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Scavenging Ooze #3 Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target card is an illegal target when the ability tries to resolve, it won't resolve and none of its effects will happen. No +1/+1 counter will be put on Scavenging Ooze and you won't gain life. Notably, this means that if you activate Scavenging Ooze's ability multiple times targeting the same creature card, only the first instance of the ability to resolve will have any effect.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD
    Cardmarket 0.41 EUR
    Cardkingdom 0.59 USD
    Manapool 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile target card from a graveyard. If it was a creature card, put a +1/+1counteron this creature and you gain 1 life.

    Undergrowth Champion #197s Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If Undergrowth Champion is dealt damage from multiple sources at the same time (for example, if it's blocked by multiple creatures), its prevention effect will apply once to all that damage. You'll remove only one +1/+1 counter.
  • If damage that can't be prevented is dealt to Undergrowth Champion while it has a +1/+1 counter on it, you'll still remove a +1/+1 counter on it.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 12.33 USD
    Cardmarket 3.3 EUR / 5.06 EUR
    Cardkingdom 7.49 USD
    Manapool 7.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If damage would be dealt to this creature while it has a +1/+1counteron it, prevent that damage and remove a +1/+1counterfrom this creature. Landfall — Whenever a land you control enters, put a +1/+1counteron this creature.

    Avatar of the Resolute Creature — Avatar Normal - ~$1.91

    Champion of Lambholt Creature — Human Warrior Normal - ~$3.57

    Experiment One Creature — Human Ooze Normal - ~$0.19

    Scavenging Ooze Creature — Ooze Normal - ~$0.46

    Undergrowth Champion Creature — Elemental Normal - ~$7.15

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