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"Find me cards equivalent to: Unruly Mob"

Equivalent cards to Unruly Mob (White, Human, gets +1/+1 counters when another creature you control dies):
1. Cenn's Tactician – White, Human; can place +1/+1 counters on itself and other creatures, but not the same trigger.
2. Hallowed Spiritkeeper – White, Spirit; not a Human, makes tokens when creatures die.
3. Syndicate Mentor – White, Human; puts counters on other creatures, different trigger.
4. Champion of the Parish – White, Human; gets +1/+1 counter when another Human enters, not dies.
5. Heron of Hope – White, Human; different ability.
6. Unruly Mob – For reference.

Closest match is Unruly Mob. White Humans rarely use dies triggers for themselves; most care about enters or gain counters in other ways. For a true counterpart, Unruly Mob remains nearly unique in white.

Found Cards

5 Results

Cenn's Tactician

Champion of the Parish

Hallowed Spiritkeeper

Heron of Hope

Unruly Mob

Cenn's Tactician #32541 Creature — Kithkin Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second ability is cumulative. That is, each creature you control with any +1/+1 counters on it can block an additional creature for each Cenn’s Tactician you control. Cenn’s Tactician doesn’t care whether the creature has any +1/+1 counters on it beyond the first.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Put a +1/+1counteron target Soldier creature. Each creature you control with a +1/+1counteron it can block an additional creature each combat.

    Champion of the Parish #6 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 6.96 EUR 1.2 EUR
    Tcgplayer / 9.22 USD 0.89 USD
    Cardkingdom / 7.99 USD 2.49 USD
    Manapool 0.72 USD / 4.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another Human you control enters, put a +1/+1counteron this creature.

    Hallowed Spiritkeeper #88 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • Count the number of creature cards in your graveyard as the triggered ability resolves, including Hallowed Spiritkeeper itself if it's still there, to determine how many Spirits are created.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Manapool 0.5 USD
    Tcgplayer 0.51 USD
    Cardmarket 0.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance When this creature dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

    Heron of Hope #18 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Heron of Hope's second ability will apply to those two events separately. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
  • If you control two Heron of Hopes and you would gain life, you gain that much life plus 2. A third Heron of Hope has you gain that much life plus 3, and so on.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Heron of Hope's second ability to apply, even though it will cause your team's life total to increase.
  • The middle ability of Heron of Hope applies just once to each life-gaining event, whether it's 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the ability of Heron of Hope applies only once.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.1 EUR / 0.09 EUR
    Tcgplayer 0.21 USD / 0.18 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying If you would gain life, you gain that much life plus 1 instead. : This creature gains lifelink until end of turn.

    Unruly Mob #47 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Unruly Mob and another creature you control die simultaneously (perhaps because they were both attacking or blocking), Unruly Mob won't be on the battlefield as its triggered ability resolves. It can't be saved by the +1/+1 counter that would have been put on it.
  • If Unruly Mob and another creature you control die simultaneously (perhaps because they were both attacking or blocking), Unruly Mob won't be on the battlefield as its triggered ability resolves. It can't be saved by the +1/+1 counter that would have been put on it.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.12 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.02 EUR / 0.16 EUR
    Manapool / 0.26 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control dies, put a +1/+1counteron this creature.