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AI 🤖 Find me cards equivalent to: Unshakable Tail

Equivalent cards to Unshakable Tail (a blue instant that gives indestructible):
1. Slip Out the Back — Gives hexproof and +1/+1.
2. Dive Down — Grants hexproof and +3/+3.
3. Apostle's Blessing — Grants protection from color/artifacts.

All are blue (or blue hybrid) instants that protect a creature. Unshakable Tail gives indestructible, others give similar protection.

Results:

Apostle's Blessing #2 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.
  • Any Equipment attached to a creature that gains protection from artifacts will become unattached.
  • As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.
  • If you're at 1 life or less, you can't pay 2 life.
  • Phyrexian mana is not a new color. Players can't produce Phyrexian mana.
  • To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.
  • You choose the target as part of casting the spell. You choose what attribute the target gains protection from when the spell resolves.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 4.23 USD
    Cardmarket 0.39 EUR / 2.69 EUR
    Cardkingdom 0.39 USD / 3.99 USD
    Cardsphere 0.31 USD
    Manapool 0.29 USD / 6.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

    Dive Down #53 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 1.47 USD
    Cardmarket 0.18 EUR / 1 EUR
    Cardkingdom 0.35 USD / 3.99 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 1.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

    Slip Out the Back #99 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An attacking or blocking creature that phases out is removed from combat.
  • Any continuous effects with a “for as long as” duration, such as that of Extraction Specialist, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
  • As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
  • Prices

    Seller Price
    Tcgplayer 2.3 USD
    Cardmarket 2.41 EUR
    Cardkingdom 4.49 USD
    Cardsphere 2.14 USD
    Manapool 2.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

    Unshakable Tail #339 Creature — Zombie Detective

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Detective
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate Surveil

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect puts multiple cards from a library into a graveyard, all of those cards move at the same time. For example, when Aftermath Analyst's enters the battlefield triggered ability resolves, you'll mill three cards at once. If one or more of those cards are creature cards, Unshakable Tail's second ability will trigger.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardkingdom 0.59 USD
    Cardsphere 0.33 USD
    Manapool 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") ,Sacrificea Clue: Return this card from your graveyard to your hand.

    Apostle's Blessing Instant Normal - ~$2.07

    Dive Down Instant Normal - ~$0.98

    Slip Out the Back Instant Normal - ~$2.75

    Unshakable Tail Creature — Zombie Detective Normal - ~$0.41

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