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"Find me cards equivalent to: Urza's Fun House"

Equivalent cards to Urza's Fun House (colorless, Land — Urza's, or similar utility):
1. Urza's Mine — Type: Land — Urza’s. Tap: Add {C}. If you control each of Urza’s Mine, Tower, and Power-Plant, it taps for {C}{C}.
2. Urza's Power Plant — Same as above, but adds {C} or {C}{C}.
3. Urza's Tower — Land — Urza’s, with similar synergy, taps for {C} or {C}{C}{C} if you have all three.
4. Urza's Factory — Land, {T}: Add {C}, or {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.


Reason: These are all colorless lands, some specifically Urza’s, and provide additional utility if you assemble the Urza-land combo. None do the website interaction; that's Un-set territory only.

Found Cards

5 Results

Urza's Factory

Urza's Fun House

Urza's Mine

Urza's Power Plant

Urza's Tower

Urza's Factory #288 Land — Urza's

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
  • Urza's
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Urza's is a land subtype that has no inherent rules meaning. Other effects may refer to it.
  • Prices

    Seller Price
    Manapool 0.15 USD / 2.1 USD
    Cardmarket 0.21 EUR / 2.02 EUR
    Cardkingdom 0.35 USD / 2.49 USD
    Tcgplayer / 3.08 USD 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Create a 2/2 colorless Assembly-Worker artifact creature token.

    Urza's Fun House #199 Land — Urza's

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Urza's
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • AskUrza.com, the web site that powers Urza, Academy Headmaster, has expanded to support Urza's Fun House. On that site you'll find a button that says "ENTER THE FUN HOUSE." As the last ability resolves, click it and find out what you paid seven mana for!
  • If an effect comes up that requires a target and there are legal targets available, you must use that effect even though you may not want to. However, the effects are all good for you or bad for your opponent. In some cases, you may not be able to take advantage. For example, if it ends up that creatures you control get +3/+3 until end of turn but you don't control any creatures, you're out of luck. But nothing bad will happen.
  • Once you have infinite colorless mana, it doesn't matter how much mana you spend, you will still have infinite colorless mana. You will, however, lose infinite unspent mana as that step or phase ends.
  • Players can respond to the activation of the last ability, but not after players know what effect is going to happen.
  • The Urza's Mine, Urza's Power-Plant, and Urza's Tower required to activate the middle ability needn't be three separate permanents. If you happen to control a land that has those four land types (or perhaps one that has all land types . . . you know . . . glances up . . . it's a different card in this . . . Nearby Planet!), you can activate the ability.
  • The last ability works a little differently with respect to targeting. Unlike other abilities, you may have to choose targets while that ability is resolving. If the effect that comes up requires a target and there are no legal targets available, click again until that's not true.
  • The mana added by the middle ability is colorless mana.
  • The middle ability can be activated only once. Not once per turn. Once. Okay, maybe more times. If Urza's Fun House leaves the battlefield and returns, it's a new object, so you can activate it again. You know, in case INFINITE MANA wasn't enough the first time.
  • You can do a lot of cool stuff with infinite mana. And some situations may not be obvious. Rather than rehash everything ad infinitum, perhaps the Gatherer rulings on Infinity Elemental will help.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 0.34 USD 0.22 USD
    Manapool / 0.2 USD 0.15 USD
    Cardmarket 0.2 EUR / 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add . Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. , : Head to AskUrza.com and click Urza's Fun House.

    Urza's Mine #114d Land — Urza's Mine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Urza's
  • Mine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.
  • The ability checks for land types, not the names of other permanents you control.
  • Prices

    Seller Price
    Manapool 0.41 USD
    Cardmarket 0.93 EUR
    Tcgplayer 1.05 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

    Urza's Power Plant #115d Land — Urza's Power-Plant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Urza's
  • Power-Plant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.
  • The ability checks for land types, not the names of other permanents you control.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . If you control an Urza's Mine and an Urza's Tower, add instead.

    Urza's Tower #116c Land — Urza's Tower

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Urza's
  • Tower
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability checks for land types, not the names of other permanents you control.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.