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"Find me cards equivalent to: Urza's Science Fair Project"

Equivalent cards to Urza's Science Fair Project, based on being colorless artifact creatures with random or die-rolling mechanics, include:

  • Steel Squirrel (artifact creature that involves die-rolling for power/toughness bonus)
  • Chicken à la King (artifact creature that uses a coin flip for abilities)
  • Goblin Bookie (not a creature, but interacts with die rolls)
  • Morphic Tide (not a creature, but uses dice; mentioned for mechanical similarity)

None have the exact same effect sets, but Steel Squirrel is the closest for being a colorless artifact creature with die-rolling.

Found Cards

5 Results

Chicken à la King

Goblin Bookie

Morphic Tide

Steel Squirrel

Urza's Science Fair Project

Chicken à la King #21 Creature — Bird Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Bird
  • Noble
  • Languages:
    Layout:
    Normal

    Rules

  • Chicken à la King can be tapped to activate its last ability. That ability doesn’t use {T}, so any untapped Bird you control will do, even one that entered the battlefield that turn.
  • Like other Chickens, Chicken à la King has received errata so its creature type is Bird. Additionally, its abilities now refer to Birds.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR
    Cardkingdom 0.49 USD
    Manapool 0.17 USD
    Tcgplayer 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a 6 is rolled on a six-sided die, put a +1/+1counteron each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

    Goblin Bookie #43 Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Cardmarket 0.46 EUR
    Tcgplayer 0.34 USD
    Manapool 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Reflip any coin or reroll any die. (Activate only any time it makes sense.)

    Morphic Tide #3 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • After all permanents are put onto the battlefield and you planeswalk away from Morphic Tide, any abilities that triggered from those permanents entering, from the previous generation of permanents leaving the battlefield, and from the new plane or phenomenon will be put onto the stack. You'll put all of your triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • Cards such as Sakashima's Student that can enter as a copy of another permanent won't be able to enter as a copy of a permanent that's entering at the same time.
  • Taking it slowly, here's what happens when Morphic Tide's ability resolves: 1) Each player counts the number of permanents they own. 2) Each player shuffles those permanents into their library. 3) Each player reveals cards from the top of their library equal to the number that player counted. 4) Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield. All of these cards enter at the same time. 5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, creature, land, or planeswalker that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time. 6) Each player puts all of their other revealed cards (instants, sorceries, and Auras that can't enchant anything) on the bottom of their library in any order.
  • The permanents will enter while Morphic Tide is face up. This means the game won't be on any plane when determining if any abilities trigger because those permanents entered, for example. However, you'll planeswalk away from Morphic Tide before any such abilities are put on the stack. After you turn the next card of the planar deck face up, any abilities that triggered during the resolution of Morphic Tide (including any abilities that triggered because you encountered another phenomenon or planeswalked to the next plane) will be put on the stack. The planar controller will put their abilities on the stack in any order, followed by each other player in turn order. The last ability put on the stack will be the first one to resolve.
  • This ability is very similar to that of Warp World, but note that planeswalkers are put onto the battlefield.
  • Token permanents a player owns will count toward the number of cards that player reveals. They'll be shuffled into that player's library and subsequently cease to exist. A token's owner is the player who created it.
  • Prices

    Seller Price
    Tcgplayer 4.03 USD
    Cardkingdom 2.79 USD
    Cardmarket 1.78 EUR
    Manapool 254.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)

    Steel Squirrel #162 Artifact Creature — Squirrel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Squirrel
  • Languages:
    Layout:
    Normal

    Rules

  • Steel Squirrel can get bonuses larger than +6/+6 due to modified six-sided die rolls or d20s.
  • The die roll caused by Steel Squirrel's activated ability doesn't have any effect itself, but other abilities (including Steel Squirrel's first ability) may care about the roll.
  • Prices

    Seller Price
    Cardmarket 0.26 EUR / 4.93 EUR
    Cardkingdom 0.99 USD / 7.99 USD
    Tcgplayer / 9.65 USD 0.41 USD
    Manapool / 7.28 USD 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result. : Roll a six-sided die.

    Urza's Science Fair Project #83 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Cardmarket 0.48 EUR
    Manapool 0.25 USD
    Tcgplayer 0.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Roll a six-sided die. This creature gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn.