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"Find me cards equivalent to: Urza's Workshop"

Equivalent cards to Urza's Workshop in colorless and with synergy for Urza's lands or artifacts:
1. Urza's Tower — {T}: Add {C}. If you control both Urza's Mine and Urza's Power Plant, add {C}{C} instead.
2. Urza's Mine — {T}: Add {C}. If you control Urza's Power Plant and Urza's Tower, add {C}{C} instead.
3. Urza's Power Plant — {T}: Add {C}. If you control Urza's Mine and Urza's Tower, add {C}{C} instead.
4. Karn's Bastion — {T}: Add {C}.
5. Darksteel Citadel — Indestructible; {T}: Add {C}.


Reason:
Cards listed are colorless lands that either care about Urza's lands or provide artifact synergy, just like Urza's Workshop.

Found Cards

6 Results

Darksteel Citadel

Karn's Bastion

Urza's Mine

Urza's Power Plant

Urza's Tower

Urza's Workshop

Darksteel Citadel #300 Artifact Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Artifact
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Although Darksteel Citadel is an artifact, it can't be cast as a spell. Playing it follows the normal rules for playing a land.
  • Prices

    Seller Price
    Manapool 0.38 USD
    Cardmarket 1.95 EUR
    Tcgplayer 0.55 USD
    Cardkingdom 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible : Add .

    Karn's Bastion #163 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Cardmarket 2.59 EUR
    Manapool 2.49 USD
    Tcgplayer 2.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Urza's Mine #114d Land — Urza's Mine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Urza's
  • Mine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.
  • The ability checks for land types, not the names of other permanents you control.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Tcgplayer 1.06 USD
    Manapool 0.26 USD
    Cardmarket 0.94 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

    Urza's Power Plant #115d Land — Urza's Power-Plant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Urza's
  • Power-Plant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.
  • The ability checks for land types, not the names of other permanents you control.
  • Prices

    Seller Price
    Cardmarket 6.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . If you control an Urza's Mine and an Urza's Tower, add instead.

    Urza's Tower #116c Land — Urza's Tower

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Urza's
  • Tower
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability checks for land types, not the names of other permanents you control.
  • Prices

    Seller Price
    Cardmarket 5.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

    Urza's Workshop #51 Land — Urza's

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Urza's
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 15.74 USD / 21.1 USD
    Cardmarket 20.12 EUR / 28.54 EUR
    Cardkingdom / 29.99 USD 21.99 USD
    Tcgplayer 15.89 USD / 27.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Metalcraft — : Add for each Urza's land you control. Activate only if you control three or more artifacts.