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"Find me cards equivalent to: Valley Mightcaller"

Cards similar to Valley Mightcaller (Mono-Green, +1/+1 counters, cares about specific creature types):

  • Pelt Collector: Gets +1/+1 counters when other creatures with greater power enter.
  • Challenger Troll: Gives trample and has a +1/+1 counter synergy.
  • Durable Handicraft: Not a creature but puts +1/+1 counters when creatures enter.
  • Wildwood Scourge: Enters with +1/+1 counters and grows with counters put elsewhere.

Closest is Pelt Collector—it cares about creatures entering and grows with them.

Found Cards

5 Results

Challenger Troll

Durable Handicraft

Pelt Collector

Valley Mightcaller

Wildwood Scourge

Challenger Troll #157 Creature — Troll

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 6/5
Types:
  • Creature
  • SubTypes:
  • Troll
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Challenger Troll’s ability affects itself as long as its power remains 4 or greater.
  • If a creature you control with power 4 or greater has menace, it can’t be blocked by only one creature and it can’t be blocked by more than one creature, so it simply can’t be blocked.
  • Once a creature you control with power 3 or less has become blocked by two or more creatures, changing its power won’t cause either blocking creature to stop blocking it.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.47 USD 0.15 USD
    Tcgplayer / 0.6 USD 0.2 USD
    Cardmarket / 0.27 EUR 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control with power 4 or greater can't be blocked by more than one creature.

    Durable Handicraft #153 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can pay {1} only once each time Durable Handicraft's triggered ability resolves. You can't pay more to put multiple +1/+1 counters on a creature.
  • You don't choose whether to pay {1} until Durable Handicraft's triggered ability is resolving. No player may take actions between the time you choose to pay and the time the creature gets a +1/+1 counter.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 0.28 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.99 USD 0.14 USD
    Manapool / 0.25 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, you may pay . If you do, put a +1/+1counteron that creature. ,Sacrificethis enchantment: Put a +1/+1counteron each creature you control.

    Pelt Collector #141p Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Pelt Collector’s first ability resolves, if the entering creature’s power is no longer greater than Pelt Collector’s power, or if Pelt Collector’s power has been raised to greater than or equal to the power of the creature that died, Pelt Collector doesn’t get a +1/+1 counter. Notably, this means that if Pelt Collector is still a 1/1 creature and two 2/2 creatures die, it only gets one +1/+1 counter as the first triggered ability resolves, and it will be too big to get a counter as the second triggered ability resolves.
  • If Pelt Collector is dealt lethal damage at the same time as a larger creature you control, they’re destroyed at the same time. Pelt Collector won’t get an additional +1/+1 from its ability in time to save it.
  • If Pelt Collector’s power becomes less than 0, a creature with 0 power (or with power less than 0 but still greater than Pelt Collector’s power) entering the battlefield or dying will cause its first ability to trigger.
  • If a creature with power less than or equal to Pelt Collector’s power enters the battlefield or dies, Pelt Collector’s first ability doesn’t trigger at all. You can’t try to raise that creature’s power or lower Pelt Collector’s to get a counter.
  • If the entering creature leaves the battlefield while Pelt Collector’s triggered ability is on the stack, use its power as it last existed on the battlefield to determine whether Pelt Collector gets a +1/+1 counter.
  • To determine if Pelt Collector’s first ability triggers when a creature dies, use its power as it last existed on the battlefield.
  • To determine if Pelt Collector’s first ability triggers when a creature enters the battlefield, use the creature’s power after applying any static abilities (such as that of Trostani Discordant) that modify its power.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 2.99 USD
    Tcgplayer / 1.11 USD 1.28 USD
    Cardmarket / 1.25 EUR 1.05 EUR
    Manapool 1.41 USD / 2.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1counteron this creature. As long as this creature has three or more +1/+1 counters on it, it has trample.

    Valley Mightcaller #202p Creature — Frog Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Frog
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Valley Mightcaller enters at the same time as one or more other Frogs, Rabbits, Raccoons, or Squirrels you control, its second ability will trigger for each of them.
  • Prices

    Seller Price
    Tcgplayer 1.08 USD / 1.35 USD
    Manapool 1.3 USD
    Cardmarket / 0.94 EUR 0.72 EUR
    Cardkingdom / 4.49 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1counteron this creature.

    Wildwood Scourge #332 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that trigger when counters are put on a creature trigger when a creature enters with counters and when a player puts counters on a creature.
  • Wildwood Scourge gets just one +1/+1 counter when its last ability resolves, no matter how many counters were put on the non-Hydra creature.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 0.17 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.26 USD 0.18 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1counteron this creature.