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"Find me cards equivalent to: Vampire's Kiss"

Equivalent cards to Vampire's Kiss (Sorcery, Black, life drain, creates tokens):
1. Siphon Soul: Each other player loses 2 life. You gain life equal to the life lost.
2. Tithe Drinker (not a sorcery but has extort for life drain).
3. Blood Tribute: Target opponent loses half their life, round up. If you control a vampire, you gain life equal to the life lost.
4. Arterial Flow: Each opponent discards two cards and loses 2 life, you gain 2 life.
5. Cling to Dust: Exile target card, gain 3 life, draw (not exactly equal but similar color/value).

Closest in function:

  • Arterial Flow and Siphon Soul.
  • Vampire's Kiss remains unique in making Blood tokens; consider Reckless Impulse (red, similar token creation in other colors) but not black.

No black sorcery exactly matches both the life swing and Blood token creation.

Found Cards

6 Results

Arterial Flow

Blood Tribute

Cling to Dust

Reckless Impulse

Tithe Drinker

Vampire's Kiss

Arterial Flow #62 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Arterial Flow causes each opponent to lose 2 life if you control a Vampire, even if some or all of those players were unable to discard any cards.
  • In a Two-Headed Giant game, Arterial Flow causes the opposing team to lose 4 life, and each player on that team discards two cards. You gain 2 life.
  • Whether you control a Vampire is checked as Arterial Flow resolves.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 6.99 USD
    Tcgplayer 0.39 USD / 4.75 USD
    Manapool / 3.97 USD 0.39 USD
    Cardmarket / 2.17 EUR 0.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

    Blood Tribute #100 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • You can tap a creature that hasn't been under your control since your most recent turn began to pay the kicker cost.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Cardmarket 3.19 EUR
    Tcgplayer 6.13 USD
    Manapool 4.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

    Cling to Dust #87 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escape

    Rules

  • After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Cling to Dust can target one of the five cards you’ll exile to pay its escape cost. In this case, the spell won’t resolve.
  • Escape’s permission doesn’t change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
  • If the exiled card is a creature card that’s also another card type (such as an enchantment creature), you gain 3 life. You don’t also draw a card.
  • If the target card is an illegal target by the time Cling to Dust tries to resolve, the spell won’t resolve. You won’t gain 3 life or draw a card.
  • If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Cardmarket / 4.16 EUR 0.43 EUR
    Cardkingdom / 5.99 USD 0.69 USD
    Manapool / 2.5 USD 0.19 USD
    Tcgplayer / 3.14 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

    Reckless Impulse #VOW-174 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must still pay all costs to cast those spells and follow normal casting permissions. For example, if one of the exiled cards is a sorcery, this effect doesn't allow you to cast it during an opponent's turn.
  • Prices

    Seller Price
    Manapool 0.86 USD
    Cardkingdom 2.49 USD
    Tcgplayer 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Tithe Drinker #C17-200 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Extort Lifelink

    Rules

  • The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life.
  • The extort ability doesn't target any player.
  • The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.
  • You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.
  • Prices

    Seller Price
    Cardmarket 0.3 EUR
    Cardkingdom 0.49 USD
    Manapool 0.27 USD
    Tcgplayer 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

    Vampire's Kiss #403 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the target player is an illegal target as this spell tries to resolve, you won't gain 2 life and won't create any Blood tokens.
  • If an effect refers to a Blood token, it means any artifact token with the subtype Blood, even if it has gained other subtypes.
  • Some spells that instruct you to create a Blood token require targets. You can't cast these spells without choosing all required targets, and if all of those targets become illegal targets, the spell won't resolve and you won't create any Blood tokens. If some but not all of those targets become illegal, you'll do as much as possible, including creating Blood tokens.
  • Some triggered abilities trigger "whenever you sacrifice a Blood token." These abilities trigger regardless of why you sacrificed that Blood token.
  • You can't sacrifice a Blood token to pay multiple costs.
  • Prices

    Seller Price
    Manapool 1.03 USD
    Cardkingdom 2.79 USD / 14.99 USD
    Cardmarket / 5.9 EUR 1.77 EUR
    Tcgplayer 1.21 USD / 6.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with ", ,Discarda card,Sacrificethis token: Draw a card.")