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"Find me cards equivalent to: Varis, Silverymoon Ranger"

Equivalent cards to Varis, Silverymoon Ranger in green (G) with similar Legendary, creature-boosting, or token-generating abilities:
1. Adrix and Nev, Twincasters — Doubles your token output.
2. Kinnan, Bonder Prodigy — Boosts mana and has legendary synergy.
3. Toski, Bearer of Secrets — Legendary, creature-focused, draws for attacking creatures.
4. Vivien, Monsters' Advocate — Not a creature but enables creature casting and token creation.
5. Feldon of the Third Path — Red, so not mono-green, but similar token-generating ability (not equivalent by color).


Reason: There’s no perfect match for venturing into dungeons in green, but these provide legendary status and strong synergy with creatures/tokens, like Varis, Silverymoon Ranger.

Found Cards

6 Results

Adrix and Nev, Twincasters

Feldon of the Third Path

Kinnan, Bonder Prodigy

Toski, Bearer of Secrets

Varis, Silverymoon Ranger

Vivien, Monsters' Advocate

Adrix and Nev, Twincasters #156 Legendary Creature — Merfolk Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ward

    Rules

  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
  • Everything that is specified by the effect creating the original token or tokens will also be true about the additional token or tokens created by Adrix and Nev's replacement effect. For example, if an effect tells you to create a token "tapped and attacking" the additional tokens will also be tapped and attacking. Similarly, if an effect creates a token and puts counters on it (such as a Fractal token) the additional token will also get those counters.
  • Prices

    Seller Price
    Cardmarket / 6.27 EUR 5.7 EUR
    Manapool / 7.3 USD 6.65 USD
    Cardkingdom / 8.99 USD 8.99 USD
    Tcgplayer 8.1 USD / 8.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward (Whenever this creature becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.

    Feldon of the Third Path #344 Legendary Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied creature card will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
  • If Feldon's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), each of those tokens will gain haste and you'll sacrifice each of them.
  • If another creature becomes a copy of, or enters the battlefield as a copy of the token, that creature will copy the creature card the token is copying, except it will also be an artifact. This is true even if the creature card that was copied by Feldon of the Third Path is no longer in the graveyard at that time. However, the new copy won't gain haste and you won't sacrifice it at the beginning of the next end step.
  • If the copied creature card has {X} in its mana cost, X is 0.
  • The token copies exactly what was printed on the original creature card (except that the copy is also an artifact) and nothing else.
  • Prices

    Seller Price
    Tcgplayer / 19.43 USD 1.47 USD
    Cardkingdom 1.99 USD / 32.99 USD
    Cardmarket / 13.53 EUR 1.25 EUR
    Manapool / 19.61 USD 1.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste.Sacrificeit at the beginning of the next end step.

    Kinnan, Bonder Prodigy #192p Legendary Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Kinnan doesn’t care about any restrictions or riders the nonland permanent put on the mana it produced. The additional mana Kinnan produces won’t have any restrictions or riders.
  • The additional mana is produced by Kinnan, not by the nonland permanent that you tapped for mana.
  • The types of mana are white, blue, black, red, green, and colorless.
  • You’re “tapping a permanent for mana” only if you’re activating a mana ability of that permanent that includes the {T} symbol in its cost. A mana ability produces mana as part of its effect.
  • Prices

    Seller Price
    Tcgplayer / 34.94 USD 21.05 USD
    Cardmarket / 21.54 EUR 13.43 EUR
    Manapool 21.88 USD / 83.34 USD
    Cardkingdom 29.99 USD / 89.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

    Toski, Bearer of Secrets #BLC-244 Legendary Creature — Squirrel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Squirrel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • A spell or ability that counters spells can still target Toski. When that spell or ability resolves, Toski won't be countered, but any additional effects of that spell or ability will still happen.
  • If Toski can't attack for some reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

    Varis, Silverymoon Ranger #209p Legendary Creature — Human Elf Ranger

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Elf
  • Ranger
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Reach Ward

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • Dungeons are removed from the game as a state-based action.
  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 1.79 USD
    Tcgplayer / 1.24 USD 0.89 USD
    Cardmarket 0.33 EUR / 0.61 EUR
    Manapool / 1.22 USD 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, ward Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

    Vivien, Monsters' Advocate #175s Legendary Planeswalker — Vivien

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Vivien
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • After activating Vivien's last loyalty ability, the delayed triggered ability it creates will put a creature card onto the battlefield before the creature spell that caused the ability to trigger resolves.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
  • If you cast a mutating creature spell, you must choose a target for it before the triggered ability from Vivien's last ability puts a creature onto the battlefield. The creature you find can't be the target of the mutating creature spell.
  • Normally, Vivien allows you to cast the top card of your library if it's a creature card, it's your main phase, and the stack is empty. If that creature card has flash, you'll be able to cast it any time you could cast an instant, even on an opponent's turn.
  • The top card of your library isn't in your hand, so you can't cycle it, discard it, or activate any of its activated abilities.
  • Vivien lets you look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You'll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as mutate costs.
  • Prices

    Seller Price
    Tcgplayer 5.66 USD
    Cardkingdom 8.49 USD
    Manapool 4.75 USD
    Cardmarket 5.52 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may cast creature spells from the top of your library.
    +1 Create a 3/3 green Beast creature token. Put your choice of a reach counter, a vigilance counter, or a tramplecounteron it.
    −2 When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, thenshuffle