BETA

4 Cards Found

AI 🤖 Find me cards equivalent to: Vault 11: Voter's Dilemma

There is no official Magic: The Gathering card called Vault 11: Voter's Dilemma. If you are referring to a custom or unofficial card involving a voting mechanic, consider Council's Judgment, Plea for Power, or Expropriate. These are all blue and/or white cards that let players vote to decide the outcome.


Reason:
These cards involve player voting, matching the dilemma theme. Example:
Council's Judgment (1WW) – voting mechanic affecting permanents.

Results:

Council's Judgment #79 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • Each player must vote for one of the candidate permanents. They can't abstain.
  • In the unusual case that no permanents have any votes, nothing is exiled.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
  • Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.22 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

    Expropriate #66 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer,extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
  • You must vote for one of the available options. You can't abstain.
  • Each player must vote for one of the available options. They can't abstain.
  • No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
  • Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
  • Prices

    Seller Price
    Tcgplayer 15.07 USD / 21.01 USD
    Cardmarket 14.71 EUR / 20.06 EUR
    Cardkingdom 21.99 USD / 32.99 USD
    Cardsphere 13.67 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

    Plea for Power #87 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • You must vote for one of the available options. You can't abstain.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

    Vault 11: Voter's Dilemma #649 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
  • Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.
  • No player votes until Vault 11's last ability resolves. Any responses to the ability must be made without knowing the outcome of the vote.
  • To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.
  • Prices

    Seller Price
    Tcgplayer 2.37 USD
    Cardkingdom 3.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise,destroyeach creature with the most votes or tied for most votes.

    Council's Judgment Sorcery Normal - ~$2.57

    Expropriate Sorcery Normal - ~$15.61

    Plea for Power Sorcery Normal

    Vault 11: Voter's Dilemma Enchantment — Saga Saga - ~$4.6

    Podcast 556: Pigs and Slop Pigs, slop and everything else about this week in Magic.
    Against the Odds: Infinite Warp Combo (Standard) What are the odds of warping our way into infinite life, mana, and drain...
    Weekly Update (Oct 05): Why Magic is How it Is in 2025 This week in MTG news: Why Magic is How it Is in 2025.
    Single Scoop: Iron Spider/Fizik is The New Steel Overseer Steel Overseer was great for Affinity of old but thanks to Iron Spider /...