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AI 🤖 Find me cards equivalent to: Vault 21: House Gambit

Equivalent cards to Vault 21: House Gambit (a black enchantment with gambling/random effect) include:
1. Cruel Entertainment – Makes players exchange control over turns, introducing randomness.
2. Scheming Symmetry – Lets two players search their decks, introducing a deal/gamble.
3. Demonic Collusion – Features a gamble through recursion with buyback and discard.


Reason: These black cards involve randomness, player choice, or gambling mechanics similar to the interaction theme of Vault 21: House Gambit.

Results:

Cruel Entertainment #11 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Controlling a player doesn’t allow the controlling player to look at the controlled player’s sideboard. If an effect instructs that player to choose a card from outside the game, the controlling player can’t have that player choose a card.
  • Cruel Entertainment’s controller may be one of its targets, even if it’s less entertaining this way.
  • If a player who would be controlled skips their next turn, the other player will control the next turn the affected player actually takes.
  • If one player loses the game before controlling the other player, the other player takes their turn normally.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
  • The controlling player also can’t make any choices or decisions for the player being controlled that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • The controlling player can use only the resources of the player being controlled (cards, mana, and so on) to pay costs for that player; the controlling player can’t use their own resources to pay costs for the player being controlled. Similarly, the controlling player can’t spend the resources of the player being controlled on any of the controlling player’s own costs.
  • The controlling player can’t make any illegal decisions or illegal choices—that player can’t do anything that the player being controlled couldn’t do. The controlling player can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the player being controlled would normally make (as Master Warcraft does), that effect takes precedence. In other words, if the player being controlled wouldn’t make a decision, the controlling player can’t make that decision on their behalf.
  • The controlling player can’t make the player being controlled concede. A player may choose to concede at any time, even while under another player’s control.
  • The controlling player only controls the player. The controlling player doesn’t control any of that player’s permanents, spells, or abilities.
  • The player being controlled is still the active player during their turn.
  • While controlling another player, the controlling player also continues to make their own choices and decisions.
  • While controlling another player, the controlling player can see all cards in the game that the player being controlled can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library that they may look at.
  • While controlling another player, the controlling player makes all choices and decisions that the player being controlled is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by a triggered ability or anything else.
  • Prices

    Seller Price
    Tcgplayer 3.8 USD
    Cardmarket 2.28 EUR
    Cardkingdom 5.49 USD
    Cardsphere 4.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.

    Demonic Collusion #103 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Buyback

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.05 USD / 8.72 USD
    Cardmarket 0.46 EUR / 3.38 EUR
    Cardkingdom 10.99 USD
    Cardsphere 1.81 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Buyback—Discard two cards. (You maydiscardtwo cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, thenshuffle

    Scheming Symmetry #1520 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 13.81 USD
    Cardkingdom 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

    Vault 21: House Gambit #69 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If a card in your hand has {X} in its mana cost, X is 0.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.46 USD
    Cardmarket 0.31 EUR / 0.48 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Cardsphere 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I, II —Discarda card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

    Cruel Entertainment Sorcery Normal - ~$3.95

    Demonic Collusion Sorcery Normal - ~$4.57

    Scheming Symmetry Sorcery Normal - ~$16.9

    Vault 21: House Gambit Enchantment — Saga Saga - ~$0.5

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