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4 Cards Found

AI 🤖 Find me cards equivalent to: Vaultborn Tyrant

Equivalent cards to Vaultborn Tyrant (a green and black card with trample and graveyard recursion theme) include:

  • Golgari Grave-Troll (G/B): Dredge; interacts with graveyard.
  • The Haunt of Hightower (B): Flying; gets bigger and mills opponent.
  • Skullbriar, the Walking Grave (B/G): Aggressive counters, recurs from graveyard to hand.


Reason: These cards are in similar colors and support graveyard/reanimation strategies, like Vaultborn Tyrant.

Results:

Golgari Grave-Troll #144 Creature — Troll Skeleton

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Troll
  • Skeleton
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dredge Mill

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Golgari Grave-Troll may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before you can resolve the activated ability that will regenerate it.
  • If you return Golgari Grave-Troll from your graveyard directly to the battlefield, its first ability counts itself.
  • Dredge can replace any card draw, not only the one during your draw step.
  • If an effect puts a card into your hand without specifically using the word "draw," you're not drawing a card. Dredge can't replace this event.
  • If you're drawing multiple cards, each draw is performed one at a time. For example, if you're instructed to draw two cards and you replace the first draw with a dredge ability, another card with a dredge ability (including one that was milled by the first dredge ability) may be used to replace the second draw.
  • Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any actions until you've put that card into your hand and milled cards.
  • One card draw can't be replaced by multiple dredge abilities.
  • You can't attempt to use a dredge ability if you don't have enough cards in your library.
  • Prices

    Seller Price
    Tcgplayer 1.57 USD / 1.62 USD
    Cardmarket 1.54 EUR / 1.5 EUR
    Cardkingdom 1.79 USD
    Manapool 0.45 USD / 1.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it for each creature card in your graveyard. , Remove a +1/+1counterfrom this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you maymillsix cards instead. If you do, return this card from your graveyard to your hand.)

    Skullbriar, the Walking Grave #227 Legendary Creature — Zombie Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Counters that adjust power and/or toughness affect Skullbriar's power and/or toughness in zones other than the battlefield. For example, a Skullbriar in the command zone with a +1/+1 counter on it will be 2/2.
  • Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Skullbriar once it leaves the battlefield. Even though Skullbriar retains the counters, it becomes a new object with no relation to its last existence in its previous zone.
  • If a card becomes a copy of Skullbriar, counters will remain on that card when it leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Skullbriar, so those counters will cease to exist when that card next changes zones.
  • Skullbriar retains all counters, not just +1/+1 counters.
  • Skullbriar will get one +1/+1 counter each time it deals combat damage to a player (including you if its combat damage gets redirected), regardless of how much damage is dealt.
  • Skullbriar's last ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Skullbriar moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Skullbriar then left the battlefield with Humility still on the battlefield, it would lose the counter.
  • The counters that remain on Skullbriar as it changes zones aren't "placed" on Skullbriar. Effects like Doubling Season's and Melira, Sylvok Outcast's won't affect those counters.
  • Prices

    Seller Price
    Tcgplayer 44.97 USD
    Cardmarket 4.81 EUR
    Cardkingdom 13.99 USD
    Manapool 11.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1counteron it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

    The Haunt of Hightower #273 Legendary Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • If The Haunt of Hightower is attacking a planeswalker, the controller of the planeswalker is the defending player.
  • The Haunt of Hightower's last ability won't trigger when a token is put into an opponent's graveyard.
  • Prices

    Seller Price
    Tcgplayer 1.76 USD
    Cardmarket 1.99 EUR
    Cardkingdom 2.99 USD
    Manapool 1.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1counteron The Haunt of Hightower.

    Vaultborn Tyrant #20 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • Except for the listed exception, the token copies exactly what is printed on Vaultborn Tyrant and nothing else (unless Vaultborn Tyrant was copying something else; see below). It doesn’t copy whether Vaultborn Tyrant was tapped or untapped, whether it had any counters on it or Auras and Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
  • If Vaultborn Tyrant was copying something else when it was last on the battlefield but somehow still had its last ability, then the token enters the battlefield as whatever Vaultborn Tyrant copied, with the listed exceptions.
  • If one or more static abilities that apply to a creature entering the battlefield change its power, those abilities are considered when determining whether or not Vaultborn Tyrant’s second ability triggers. The same is true for replacement effects that apply to it, such as entering the battlefield with one or more +1/+1 counters or entering the battlefield as a copy of another creature.
  • Once Vaultborn Tyrant’s second ability has triggered, lowering the power of the creature or removing it from the battlefield won’t stop you from gaining life and drawing a card.
  • When the token copy of Vaultborn Tyrant enters the battlefield, its second ability will trigger.
  • Prices

    Seller Price
    Tcgplayer 28.6 USD / 33.56 USD
    Cardmarket 27.43 EUR / 35.83 EUR
    Cardkingdom 37.99 USD
    Manapool 27.46 USD / 30.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

    Golgari Grave-Troll Creature — Troll Skeleton Normal - ~$1.48

    Skullbriar, the Walking Grave Legendary Creature — Zombie Elemental Normal - ~$18.93

    The Haunt of Hightower Legendary Creature — Vampire Normal - ~$2.11

    Vaultborn Tyrant Creature — Dinosaur Normal - ~$31.58

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